Nehon
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69cd160956
Fixed an issue where ParticleEmitter had NaN bounds during the first update when added to the scene graph during the update loop
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8 years ago |
Nehon
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789daa6295
Fixed warning that were coming out of the particle.j3md. Also fixed the preshadow technique
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8 years ago |
Rémy Bouquet
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659ed8fd23
Merge pull request #602 from stephengold/v3.1
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8 years ago |
Stephen Gold
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f3e2925bd8
fix errors in how vector projection is calculated
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8 years ago |
Rémy Bouquet
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5d2c89f040
Merge pull request #599 from stephengold/v3.1
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8 years ago |
Stephen Gold
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ac8eb4d40a
CapsuleCollisionShape: warn about scaling only if it's not identity
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8 years ago |
Nehon
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aae6170cc5
Fixed MikktSpaceTangentGenerator that was not replacing existing Tangent buffers on the mesh. That could cause crashes when the old tangent buffer did not have the same amount of components
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8 years ago |
iwgeric
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7ecb81c230
Update AndroidLocator to allow assets to be stored in Android assets, drawable, or mipmap directories.
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9 years ago |
Paul Speed
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63e8c9c485
Convert Skeleton and Bone over to use the JME cloner system for cloning...
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8 years ago |
empirephoenix
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975954fb17
Merge pull request #575 from Fadorico/upstream3.1
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8 years ago |
Paul Speed
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92b5d40003
Modified BitmapTextPage to always deep clone its mesh since otherwise
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8 years ago |
Paul Speed
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4952ad0cb5
Broke out the Serializer's static initializer into a separate initialize()
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8 years ago |
Paul Speed
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a13a3a7f09
Another bitmap text clone fix. The text pages array (the list of the actual geometry of
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8 years ago |
Paul Speed
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735397f16e
Another fix for BitmapText cloning where the regular clone() was
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8 years ago |
Paul Speed
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c1764bc425
Fixed the cloned Letters to use the cloned StringBlock instead of the
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8 years ago |
Paul Speed
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da1b7da329
Added a test for cloning BitmapText.
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8 years ago |
Paul Speed
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e879a0e142
Fix for issue #577 StringBlock cannot be cloned with the cloner because
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8 years ago |
Fadorico
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e3bd122519
Write/read the width and height of the quad
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8 years ago |
Kirill Vainer
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72b9f186ed
fix broken bullet native source url
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8 years ago |
Kirill Vainer
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8c4b44941e
Fix #550
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8 years ago |
Nehon
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a71fb286f4
Fixed shadow fade and zfar computation as it was breaking shadow border filtering.
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8 years ago |
Nehon
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69d8e5d13e
Fixed an issue where some occluders were wrongly culled out from the shadow map at very steep light angle, and when the view cam was almost align with light direction.
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8 years ago |
Paul Speed
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4919620e61
Improved the "compare result changed" error message to include the most
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8 years ago |
Nehon
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1315af8d52
Changed the minimum value of a float when converting it to half float. It was 5.96046E-8f and it's now 3.054738E-5f. This values seems to be the lowest one before 0 when converting back half to float.
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8 years ago |
Nehon
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efd47c4347
fixed some javadoc in AbstractShadowRenderer
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8 years ago |
Nehon
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142b006ad6
Fixed post shadow filter for glsl1.5
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8 years ago |
Nehon
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9500227ca7
Defaulted the render back faces shadows in the AbstractShadowRenderer to true to keep the same behavior as in 3.0
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8 years ago |
Nehon
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5495b7d064
Fixed the link to the paper for convertHalfToFloat
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9 years ago |
Nehon
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da5e4a18c7
ShaderNodes now move all the declared extensions at the top of the generated shader source
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9 years ago |
Nehon
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dd8271e8b3
Fixed SpotLight constructor to properly compute the invSpotRange see https://github.com/jMonkeyEngine/jmonkeyengine/issues/563
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9 years ago |