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Fixed shadows in cars demo.

Bah, this one was tricky. World positions are not updated for objects that are not part of the scene graph so spotlight target was just hanging in limbo.
alteredq vor 13 Jahren
Ursprung
Commit
2b7c115d57
1 geänderte Dateien mit 1 neuen und 0 gelöschten Zeilen
  1. 1 0
      examples/webgl_materials_cubemap_dynamic.html

+ 1 - 0
examples/webgl_materials_cubemap_dynamic.html

@@ -178,6 +178,7 @@
 				spotLight.shadowMapHeight = SHADOW_MAP_HEIGHT;
 
 				scene.add( spotLight );
+				scene.add( spotLight.target );
 
 				directionalLight2 = new THREE.PointLight( 0xff9900, 0.25 );
 				directionalLight2.position.set( 0.5, -1, 0.5 );