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Fixed shadows in cars demo.

Bah, this one was tricky. World positions are not updated for objects that are not part of the scene graph so spotlight target was just hanging in limbo.
alteredq 13 年之前
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共有 1 个文件被更改,包括 1 次插入0 次删除
  1. 1 0
      examples/webgl_materials_cubemap_dynamic.html

+ 1 - 0
examples/webgl_materials_cubemap_dynamic.html

@@ -178,6 +178,7 @@
 				spotLight.shadowMapHeight = SHADOW_MAP_HEIGHT;
 				spotLight.shadowMapHeight = SHADOW_MAP_HEIGHT;
 
 
 				scene.add( spotLight );
 				scene.add( spotLight );
+				scene.add( spotLight.target );
 
 
 				directionalLight2 = new THREE.PointLight( 0xff9900, 0.25 );
 				directionalLight2 = new THREE.PointLight( 0xff9900, 0.25 );
 				directionalLight2.position.set( 0.5, -1, 0.5 );
 				directionalLight2.position.set( 0.5, -1, 0.5 );