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Fixed shadows in cars demo.

Bah, this one was tricky. World positions are not updated for objects that are not part of the scene graph so spotlight target was just hanging in limbo.
alteredq 13 jaren geleden
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1 gewijzigde bestanden met toevoegingen van 1 en 0 verwijderingen
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      examples/webgl_materials_cubemap_dynamic.html

+ 1 - 0
examples/webgl_materials_cubemap_dynamic.html

@@ -178,6 +178,7 @@
 				spotLight.shadowMapHeight = SHADOW_MAP_HEIGHT;
 
 				scene.add( spotLight );
+				scene.add( spotLight.target );
 
 				directionalLight2 = new THREE.PointLight( 0xff9900, 0.25 );
 				directionalLight2.position.set( 0.5, -1, 0.5 );