Browse Source

Revert "Distanced based fog"

WestLangley 7 years ago
parent
commit
73c2accb93
1 changed files with 1 additions and 1 deletions
  1. 1 1
      src/renderers/shaders/ShaderChunk/fog_vertex.glsl

+ 1 - 1
src/renderers/shaders/ShaderChunk/fog_vertex.glsl

@@ -1,4 +1,4 @@
 
 #ifdef USE_FOG
-fogDepth = length(mvPosition);
+fogDepth = -mvPosition.z;
 #endif