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Changed exported JS class name in OBJ converter to use the same convention as Blender exporter (use exact case of JS filename, no capitalization).

alteredq %!s(int64=15) %!d(string=hai) anos
pai
achega
a0e3f4068f
Modificáronse 1 ficheiros con 2 adicións e 2 borrados
  1. 2 2
      utils/exporters/convert_obj_threejs.py

+ 2 - 2
utils/exporters/convert_obj_threejs.py

@@ -314,10 +314,10 @@ def file_exists(filename):
 
     
 def get_name(fname):
-    """Create model name based of filename ("path/fname.js" -> "Fname").
+    """Create model name based of filename ("path/fname.js" -> "fname").
     """
     
-    return os.path.basename(fname).split(".")[0].capitalize()
+    return os.path.basename(fname).split(".")[0]
   
 def bbox(vertices):
     """Compute bounding box of vertex array.