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Changed exported JS class name in OBJ converter to use the same convention as Blender exporter (use exact case of JS filename, no capitalization).

alteredq пре 15 година
родитељ
комит
a0e3f4068f
1 измењених фајлова са 2 додато и 2 уклоњено
  1. 2 2
      utils/exporters/convert_obj_threejs.py

+ 2 - 2
utils/exporters/convert_obj_threejs.py

@@ -314,10 +314,10 @@ def file_exists(filename):
 
     
 def get_name(fname):
-    """Create model name based of filename ("path/fname.js" -> "Fname").
+    """Create model name based of filename ("path/fname.js" -> "fname").
     """
     
-    return os.path.basename(fname).split(".")[0].capitalize()
+    return os.path.basename(fname).split(".")[0]
   
 def bbox(vertices):
     """Compute bounding box of vertex array.