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Changed exported JS class name in OBJ converter to use the same convention as Blender exporter (use exact case of JS filename, no capitalization).

alteredq 15 gadi atpakaļ
vecāks
revīzija
a0e3f4068f
1 mainītis faili ar 2 papildinājumiem un 2 dzēšanām
  1. 2 2
      utils/exporters/convert_obj_threejs.py

+ 2 - 2
utils/exporters/convert_obj_threejs.py

@@ -314,10 +314,10 @@ def file_exists(filename):
 
     
 def get_name(fname):
-    """Create model name based of filename ("path/fname.js" -> "Fname").
+    """Create model name based of filename ("path/fname.js" -> "fname").
     """
     
-    return os.path.basename(fname).split(".")[0].capitalize()
+    return os.path.basename(fname).split(".")[0]
   
 def bbox(vertices):
     """Compute bounding box of vertex array.