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@@ -1,332 +1,343 @@
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-<!DOCTYPE html>
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-<html>
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- <title>three.js webgl - fly camera - earth</title>
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- <style type="text/css">
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- body {
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- background:#000;
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- color: #eee;
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- padding:0;
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- margin:0;
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- font-weight:bold;
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- overflow:hidden;
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+<!doctype html>
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+<html lang="en">
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+ <head>
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+ <title>three.js webgl - fly camera - earth</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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+ <style>
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+ body {
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+ background:#000;
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+ color: #eee;
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+ padding:0;
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+ margin:0;
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+ font-weight:bold;
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+ overflow:hidden;
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- font-family:Monospace;
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- font-size:13px;
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- text-align:center;
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- }
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+ font-family:Monospace;
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+ font-size:13px;
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+ text-align:center;
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+ }
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- #info {
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- position: absolute;
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- top: 0px; width: 100%;
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- padding: 5px;
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- z-index:100;
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- }
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+ #info {
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+ position: absolute;
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+ top: 0px; width: 100%;
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+ padding: 5px;
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+ z-index:100;
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+ }
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- a {
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+ a {
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- color: #0080ff;
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- }
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+ color: #0080ff;
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+ }
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- b { color:orange }
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+ b { color:orange }
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+ </style>
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- </style>
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+ <script src="../build/Three.js"></script>
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- <script src="../build/Three.js"></script>
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+ <script src="js/ShaderExtras.js"></script>
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- <script src="js/ShaderExtras.js"></script>
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+ <script src="js/postprocessing/EffectComposer.js"></script>
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+ <script src="js/postprocessing/ShaderPass.js"></script>
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+ <script src="js/postprocessing/MaskPass.js"></script>
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+ <script src="js/postprocessing/RenderPass.js"></script>
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+ <script src="js/postprocessing/FilmPass.js"></script>
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- <script src="js/postprocessing/EffectComposer.js"></script>
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- <script src="js/postprocessing/ShaderPass.js"></script>
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- <script src="js/postprocessing/MaskPass.js"></script>
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- <script src="js/postprocessing/RenderPass.js"></script>
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- <script src="js/postprocessing/FilmPass.js"></script>
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+ <script src="js/Detector.js"></script>
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+ <script src="js/RequestAnimationFrame.js"></script>
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+ <script src="js/Stats.js"></script>
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- <script src="js/Detector.js"></script>
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- <script src="js/RequestAnimationFrame.js"></script>
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- <script src="js/Stats.js"></script>
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+ </head>
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-</head>
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+ <body>
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-<body>
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+ <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - earth [fly camera]<br/><br/>
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+ <b>WASD</b> move, <b>R|F</b> up | down, <b>Q|E</b> roll, <b>up|down</b> pitch, <b>left|right</b> yaw<br/>
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+ </div>
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-<div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - earth [fly camera]<br/><br/>
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-<b>WASD</b> move, <b>R|F</b> up | down, <b>Q|E</b> roll, <b>up|down</b> pitch, <b>left|right</b> yaw<br/>
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-</div>
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+ <script>
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-<script>
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+ if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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- if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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+ var radius = 6371;
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+ var tilt = 0.41;
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+ var rotationSpeed = 0.02;
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- var radius = 6371;
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- var tilt = 0.41;
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- var rotationSpeed = 0.02;
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+ var cloudsScale = 1.005;
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+ var moonScale = 0.23;
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- var cloudsScale = 1.005;
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- var moonScale = 0.23;
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+ var MARGIN = 0;
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+ var SCREEN_HEIGHT = window.innerHeight - MARGIN * 2;
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+ var SCREEN_WIDTH = window.innerWidth;
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- var MARGIN = 0;
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- var SCREEN_HEIGHT = window.innerHeight - MARGIN * 2;
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- var SCREEN_WIDTH = window.innerWidth;
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+ var container, stats;
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+ var camera, scene, sceneCube, renderer;
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+ var geometry, meshPlanet, meshClouds, meshMoon;
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+ var dirLight, pointLight, ambientLight;
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+ var lastUpdate = new Date().getTime();
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- var container, stats;
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- var camera, scene, sceneCube, renderer;
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- var geometry, meshPlanet, meshClouds, meshMoon;
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- var dirLight, pointLight, ambientLight;
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- var lastUpdate = new Date().getTime();
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+ var delta, d, dPlanet, dMoon, dMoonVec = new THREE.Vector3();
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- var delta, d, dPlanet, dMoon, dMoonVec = new THREE.Vector3();
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+ init();
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+ animate();
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- init();
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- animate();
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+ function init() {
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- function init() {
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+ container = document.createElement( 'div' );
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+ document.body.appendChild( container );
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- container = document.createElement( 'div' );
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- document.body.appendChild( container );
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+ camera = new THREE.FlyCamera({
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- camera = new THREE.FlyCamera({
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+ fov: 25,
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+ aspect: SCREEN_WIDTH / SCREEN_HEIGHT,
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+ movementSpeed: 1000,
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+ domElement: container,
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+ rollSpeed: Math.PI / 24,
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+ autoForward: false,
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+ dragToLook: false,
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+ near: 50,
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+ far: 1e7
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- fov: 25,
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- aspect: SCREEN_WIDTH / SCREEN_HEIGHT,
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- movementSpeed: 1000,
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- domElement: container,
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- rollSpeed: Math.PI / 24,
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- autoForward: false,
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- dragToLook: false,
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- near: 50,
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- far: 1e7
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+ });
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- });
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+ camera.position.z = radius * 5;
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- camera.position.z = radius * 5;
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+ scene = new THREE.Scene();
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+ scene.fog = new THREE.FogExp2( 0x000000, 0.00000025 );
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- scene = new THREE.Scene();
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- scene.fog = new THREE.FogExp2( 0x000000, 0.00000025 );
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+ dirLight = new THREE.DirectionalLight( 0xffffff );
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+ dirLight.position.set( -1, 0, 1 );
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+ dirLight.position.normalize();
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+ scene.add( dirLight );
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- dirLight = new THREE.DirectionalLight( 0xffffff );
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- dirLight.position.set( -1, 0, 1 );
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- dirLight.position.normalize();
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- scene.add( dirLight );
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+ ambientLight = new THREE.AmbientLight( 0x000000 );
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+ scene.add( ambientLight );
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- ambientLight = new THREE.AmbientLight( 0x000000 );
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- scene.add( ambientLight );
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+ var planetTexture = THREE.ImageUtils.loadTexture( "textures/planets/earth_atmos_2048.jpg" );
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+ var cloudsTexture = THREE.ImageUtils.loadTexture( "textures/planets/earth_clouds_1024.png" );
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+ var normalTexture = THREE.ImageUtils.loadTexture( "textures/planets/earth_normal_2048.jpg" );
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+ var specularTexture = THREE.ImageUtils.loadTexture( "textures/planets/earth_specular_2048.jpg" );
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- var planetTexture = THREE.ImageUtils.loadTexture( "textures/planets/earth_atmos_2048.jpg" );
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- var cloudsTexture = THREE.ImageUtils.loadTexture( "textures/planets/earth_clouds_1024.png" );
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- var normalTexture = THREE.ImageUtils.loadTexture( "textures/planets/earth_normal_2048.jpg" );
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- var specularTexture = THREE.ImageUtils.loadTexture( "textures/planets/earth_specular_2048.jpg" );
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+ var moonTexture = THREE.ImageUtils.loadTexture( "textures/planets/moon_1024.jpg" );
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- var moonTexture = THREE.ImageUtils.loadTexture( "textures/planets/moon_1024.jpg" );
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+ var shader = THREE.ShaderUtils.lib[ "normal" ];
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+ var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
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- var shader = THREE.ShaderUtils.lib[ "normal" ];
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- var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
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+ uniforms[ "tNormal" ].texture = normalTexture;
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+ uniforms[ "uNormalScale" ].value = 0.85;
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- uniforms[ "tNormal" ].texture = normalTexture;
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- uniforms[ "uNormalScale" ].value = 0.85;
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+ uniforms[ "tDiffuse" ].texture = planetTexture;
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+ uniforms[ "tSpecular" ].texture = specularTexture;
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- uniforms[ "tDiffuse" ].texture = planetTexture;
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- uniforms[ "tSpecular" ].texture = specularTexture;
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+ uniforms[ "enableAO" ].value = false;
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+ uniforms[ "enableDiffuse" ].value = true;
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+ uniforms[ "enableSpecular" ].value = true;
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- uniforms[ "enableAO" ].value = false;
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- uniforms[ "enableDiffuse" ].value = true;
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- uniforms[ "enableSpecular" ].value = true;
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+ uniforms[ "uDiffuseColor" ].value.setHex( 0xffffff );
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+ uniforms[ "uSpecularColor" ].value.setHex( 0xaaaaaa );
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+ uniforms[ "uAmbientColor" ].value.setHex( 0x000000 );
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- uniforms[ "uDiffuseColor" ].value.setHex( 0xffffff );
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- uniforms[ "uSpecularColor" ].value.setHex( 0xaaaaaa );
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- uniforms[ "uAmbientColor" ].value.setHex( 0x000000 );
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+ uniforms[ "uShininess" ].value = 30;
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- uniforms[ "uShininess" ].value = 30;
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+ var parameters = {
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+
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+ fragmentShader: shader.fragmentShader,
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+ vertexShader: shader.vertexShader,
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+ uniforms: uniforms,
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+ lights: true,
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+ fog: true
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- var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: uniforms, lights: true, fog: true };
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- var materialNormalMap = new THREE.ShaderMaterial( parameters );
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+ };
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- // planet
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+ var materialNormalMap = new THREE.ShaderMaterial( parameters );
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- geometry = new THREE.SphereGeometry( radius, 100, 50 );
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- geometry.computeTangents();
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+ // planet
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- meshPlanet = new THREE.Mesh( geometry, materialNormalMap );
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- meshPlanet.rotation.y = 1.3;
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- meshPlanet.rotation.z = tilt;
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- scene.add( meshPlanet );
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+ geometry = new THREE.SphereGeometry( radius, 100, 50 );
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+ geometry.computeTangents();
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- // clouds
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+ meshPlanet = new THREE.Mesh( geometry, materialNormalMap );
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+ meshPlanet.rotation.y = 1.3;
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+ meshPlanet.rotation.z = tilt;
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+ scene.add( meshPlanet );
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- var materialClouds = new THREE.MeshLambertMaterial( { color: 0xffffff, map: cloudsTexture, transparent: true } );
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+ // clouds
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- meshClouds = new THREE.Mesh( geometry, materialClouds );
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- meshClouds.scale.set( cloudsScale, cloudsScale, cloudsScale );
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- meshClouds.rotation.z = tilt;
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- scene.add( meshClouds );
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+ var materialClouds = new THREE.MeshLambertMaterial( { color: 0xffffff, map: cloudsTexture, transparent: true } );
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- // moon
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+ meshClouds = new THREE.Mesh( geometry, materialClouds );
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+ meshClouds.scale.set( cloudsScale, cloudsScale, cloudsScale );
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+ meshClouds.rotation.z = tilt;
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+ scene.add( meshClouds );
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- var materialMoon = new THREE.MeshPhongMaterial( { color: 0xffffff, map: moonTexture } );
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+ // moon
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- meshMoon = new THREE.Mesh( geometry, materialMoon );
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- meshMoon.position.set( radius * 5, 0, 0 );
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- meshMoon.scale.set( moonScale, moonScale, moonScale );
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- scene.add( meshMoon );
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+ var materialMoon = new THREE.MeshPhongMaterial( { color: 0xffffff, map: moonTexture } );
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- // stars
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+ meshMoon = new THREE.Mesh( geometry, materialMoon );
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+ meshMoon.position.set( radius * 5, 0, 0 );
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+ meshMoon.scale.set( moonScale, moonScale, moonScale );
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+ scene.add( meshMoon );
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- var i, r = radius,
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- starsGeometry = [ new THREE.Geometry(), new THREE.Geometry() ];
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+ // stars
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- for ( i = 0; i < 250; i ++ ) {
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+ var i, r = radius, starsGeometry = [ new THREE.Geometry(), new THREE.Geometry() ];
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- vector1 = new THREE.Vector3( Math.random() * 2 - 1, Math.random() * 2 - 1, Math.random() * 2 - 1 );
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- vector1.multiplyScalar( r );
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+ for ( i = 0; i < 250; i ++ ) {
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- starsGeometry[ 0 ].vertices.push( new THREE.Vertex( vector1 ) );
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+ vector1 = new THREE.Vector3( Math.random() * 2 - 1, Math.random() * 2 - 1, Math.random() * 2 - 1 );
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+ vector1.multiplyScalar( r );
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- }
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+ starsGeometry[ 0 ].vertices.push( new THREE.Vertex( vector1 ) );
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- for ( i = 0; i < 1500; ++i ) {
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+ }
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- vector1 = new THREE.Vector3( Math.random() * 2 - 1, Math.random() * 2 - 1, Math.random() * 2 - 1 );
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- vector1.multiplyScalar( r );
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+ for ( i = 0; i < 1500; ++i ) {
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- starsGeometry[ 1 ].vertices.push( new THREE.Vertex( vector1 ) );
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+ vector1 = new THREE.Vector3( Math.random() * 2 - 1, Math.random() * 2 - 1, Math.random() * 2 - 1 );
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+ vector1.multiplyScalar( r );
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- }
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+ starsGeometry[ 1 ].vertices.push( new THREE.Vertex( vector1 ) );
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- var stars;
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- var starsMaterials = [ new THREE.ParticleBasicMaterial( { color: 0x555555, size: 2, sizeAttenuation: false } ),
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- new THREE.ParticleBasicMaterial( { color: 0x555555, size: 1, sizeAttenuation: false } ),
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- new THREE.ParticleBasicMaterial( { color: 0x333333, size: 2, sizeAttenuation: false } ),
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- new THREE.ParticleBasicMaterial( { color: 0x3a3a3a, size: 1, sizeAttenuation: false } ),
|
|
|
|
- new THREE.ParticleBasicMaterial( { color: 0x1a1a1a, size: 2, sizeAttenuation: false } ),
|
|
|
|
- new THREE.ParticleBasicMaterial( { color: 0x1a1a1a, size: 1, sizeAttenuation: false } )
|
|
|
|
- ];
|
|
|
|
|
|
+ }
|
|
|
|
|
|
- for ( i = 10; i < 30; i ++ ) {
|
|
|
|
|
|
+ var stars;
|
|
|
|
+ var starsMaterials = [
|
|
|
|
+ new THREE.ParticleBasicMaterial( { color: 0x555555, size: 2, sizeAttenuation: false } ),
|
|
|
|
+ new THREE.ParticleBasicMaterial( { color: 0x555555, size: 1, sizeAttenuation: false } ),
|
|
|
|
+ new THREE.ParticleBasicMaterial( { color: 0x333333, size: 2, sizeAttenuation: false } ),
|
|
|
|
+ new THREE.ParticleBasicMaterial( { color: 0x3a3a3a, size: 1, sizeAttenuation: false } ),
|
|
|
|
+ new THREE.ParticleBasicMaterial( { color: 0x1a1a1a, size: 2, sizeAttenuation: false } ),
|
|
|
|
+ new THREE.ParticleBasicMaterial( { color: 0x1a1a1a, size: 1, sizeAttenuation: false } )
|
|
|
|
+ ];
|
|
|
|
|
|
- stars = new THREE.ParticleSystem( starsGeometry[ i % 2 ], starsMaterials[ i % 6 ] );
|
|
|
|
|
|
+ for ( i = 10; i < 30; i ++ ) {
|
|
|
|
|
|
- stars.rotation.x = Math.random() * 6;
|
|
|
|
- stars.rotation.y = Math.random() * 6;
|
|
|
|
- stars.rotation.z = Math.random() * 6;
|
|
|
|
|
|
+ stars = new THREE.ParticleSystem( starsGeometry[ i % 2 ], starsMaterials[ i % 6 ] );
|
|
|
|
|
|
- s = i * 10;
|
|
|
|
- stars.scale.set( s, s, s );
|
|
|
|
|
|
+ stars.rotation.x = Math.random() * 6;
|
|
|
|
+ stars.rotation.y = Math.random() * 6;
|
|
|
|
+ stars.rotation.z = Math.random() * 6;
|
|
|
|
|
|
- stars.matrixAutoUpdate = false;
|
|
|
|
- stars.updateMatrix();
|
|
|
|
|
|
+ s = i * 10;
|
|
|
|
+ stars.scale.set( s, s, s );
|
|
|
|
|
|
- scene.add( stars );
|
|
|
|
|
|
+ stars.matrixAutoUpdate = false;
|
|
|
|
+ stars.updateMatrix();
|
|
|
|
|
|
- }
|
|
|
|
|
|
+ scene.add( stars );
|
|
|
|
|
|
- renderer = new THREE.WebGLRenderer( { clearAlpha: 1, clearColor: 0x000000 } );
|
|
|
|
- renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
|
|
|
|
- renderer.sortObjects = false;
|
|
|
|
|
|
+ }
|
|
|
|
|
|
- renderer.autoClear = false;
|
|
|
|
|
|
+ renderer = new THREE.WebGLRenderer( { clearAlpha: 1, clearColor: 0x000000 } );
|
|
|
|
+ renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
|
|
|
|
+ renderer.sortObjects = false;
|
|
|
|
|
|
- container.appendChild( renderer.domElement );
|
|
|
|
|
|
+ renderer.autoClear = false;
|
|
|
|
|
|
- stats = new Stats();
|
|
|
|
- stats.domElement.style.position = 'absolute';
|
|
|
|
- stats.domElement.style.top = '0px';
|
|
|
|
- stats.domElement.style.zIndex = 100;
|
|
|
|
- container.appendChild( stats.domElement );
|
|
|
|
|
|
+ container.appendChild( renderer.domElement );
|
|
|
|
|
|
- window.addEventListener( 'resize', onWindowResize, false );
|
|
|
|
|
|
+ stats = new Stats();
|
|
|
|
+ stats.domElement.style.position = 'absolute';
|
|
|
|
+ stats.domElement.style.top = '0px';
|
|
|
|
+ stats.domElement.style.zIndex = 100;
|
|
|
|
+ container.appendChild( stats.domElement );
|
|
|
|
|
|
- // postprocessing
|
|
|
|
|
|
+ window.addEventListener( 'resize', onWindowResize, false );
|
|
|
|
|
|
- var renderModel = new THREE.RenderPass( scene, camera );
|
|
|
|
- var effectFilm = new THREE.FilmPass( 0.35, 0.75, 2048, false );
|
|
|
|
|
|
+ // postprocessing
|
|
|
|
|
|
- effectFilm.renderToScreen = true;
|
|
|
|
|
|
+ var renderModel = new THREE.RenderPass( scene, camera );
|
|
|
|
+ var effectFilm = new THREE.FilmPass( 0.35, 0.75, 2048, false );
|
|
|
|
|
|
- composer = new THREE.EffectComposer( renderer );
|
|
|
|
|
|
+ effectFilm.renderToScreen = true;
|
|
|
|
|
|
- composer.addPass( renderModel );
|
|
|
|
- composer.addPass( effectFilm );
|
|
|
|
|
|
+ composer = new THREE.EffectComposer( renderer );
|
|
|
|
|
|
- };
|
|
|
|
|
|
+ composer.addPass( renderModel );
|
|
|
|
+ composer.addPass( effectFilm );
|
|
|
|
|
|
- function onWindowResize( event ) {
|
|
|
|
|
|
+ };
|
|
|
|
|
|
- SCREEN_HEIGHT = window.innerHeight;
|
|
|
|
- SCREEN_WIDTH = window.innerWidth;
|
|
|
|
|
|
+ function onWindowResize( event ) {
|
|
|
|
|
|
- renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
|
|
|
|
|
|
+ SCREEN_HEIGHT = window.innerHeight;
|
|
|
|
+ SCREEN_WIDTH = window.innerWidth;
|
|
|
|
|
|
- camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
|
|
|
|
- camera.updateProjectionMatrix();
|
|
|
|
|
|
+ renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
|
|
|
|
|
|
- composer.reset();
|
|
|
|
|
|
+ camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
|
|
|
|
+ camera.updateProjectionMatrix();
|
|
|
|
|
|
- }
|
|
|
|
|
|
+ composer.reset();
|
|
|
|
|
|
- function cap_bottom( val, bottom ) {
|
|
|
|
|
|
+ }
|
|
|
|
|
|
- return val < bottom ? bottom : val;
|
|
|
|
|
|
+ function cap_bottom( val, bottom ) {
|
|
|
|
|
|
- };
|
|
|
|
|
|
+ return val < bottom ? bottom : val;
|
|
|
|
|
|
|
|
+ };
|
|
|
|
|
|
- function animate() {
|
|
|
|
|
|
|
|
- requestAnimationFrame( animate );
|
|
|
|
|
|
+ function animate() {
|
|
|
|
|
|
- render();
|
|
|
|
- stats.update();
|
|
|
|
|
|
+ requestAnimationFrame( animate );
|
|
|
|
|
|
- };
|
|
|
|
|
|
+ render();
|
|
|
|
+ stats.update();
|
|
|
|
|
|
|
|
+ };
|
|
|
|
|
|
- function cap( val, bottom ) {
|
|
|
|
|
|
|
|
- return val > bottom ? val : bottom;
|
|
|
|
|
|
+ function cap( val, bottom ) {
|
|
|
|
|
|
- };
|
|
|
|
|
|
+ return val > bottom ? val : bottom;
|
|
|
|
|
|
- function render() {
|
|
|
|
|
|
+ };
|
|
|
|
|
|
- // rotate the planet and clouds
|
|
|
|
|
|
+ function render() {
|
|
|
|
|
|
- delta = this.getFrametime();
|
|
|
|
|
|
+ // rotate the planet and clouds
|
|
|
|
|
|
- meshPlanet.rotation.y += rotationSpeed * delta;
|
|
|
|
- meshClouds.rotation.y += 1.25 * rotationSpeed * delta;
|
|
|
|
|
|
+ delta = this.getFrametime();
|
|
|
|
|
|
- // slow down as we approach the surface
|
|
|
|
|
|
+ meshPlanet.rotation.y += rotationSpeed * delta;
|
|
|
|
+ meshClouds.rotation.y += 1.25 * rotationSpeed * delta;
|
|
|
|
|
|
- dPlanet = camera.position.length();
|
|
|
|
|
|
+ // slow down as we approach the surface
|
|
|
|
|
|
- dMoonVec.sub( camera.position, meshMoon.position );
|
|
|
|
- dMoon = dMoonVec.length();
|
|
|
|
|
|
+ dPlanet = camera.position.length();
|
|
|
|
|
|
- if ( dMoon < dPlanet ) {
|
|
|
|
|
|
+ dMoonVec.sub( camera.position, meshMoon.position );
|
|
|
|
+ dMoon = dMoonVec.length();
|
|
|
|
|
|
- d = ( dMoon - radius * moonScale * 1.01 );
|
|
|
|
|
|
+ if ( dMoon < dPlanet ) {
|
|
|
|
|
|
- } else {
|
|
|
|
|
|
+ d = ( dMoon - radius * moonScale * 1.01 );
|
|
|
|
|
|
- d = ( dPlanet - radius * 1.01 );
|
|
|
|
|
|
+ } else {
|
|
|
|
|
|
- }
|
|
|
|
|
|
+ d = ( dPlanet - radius * 1.01 );
|
|
|
|
|
|
- camera.movementSpeed = 0.33 * d;
|
|
|
|
|
|
+ }
|
|
|
|
|
|
- renderer.clear();
|
|
|
|
- composer.render( delta );
|
|
|
|
|
|
+ camera.movementSpeed = 0.33 * d;
|
|
|
|
|
|
- };
|
|
|
|
|
|
+ renderer.clear();
|
|
|
|
+ composer.render( delta );
|
|
|
|
|
|
- function getFrametime() {
|
|
|
|
|
|
+ };
|
|
|
|
|
|
- var now = new Date().getTime();
|
|
|
|
- var tdiff = ( now - lastUpdate ) / 1000;
|
|
|
|
- lastUpdate = now;
|
|
|
|
- return tdiff;
|
|
|
|
|
|
+ function getFrametime() {
|
|
|
|
|
|
- };
|
|
|
|
|
|
+ var now = new Date().getTime();
|
|
|
|
+ var tdiff = ( now - lastUpdate ) / 1000;
|
|
|
|
+ lastUpdate = now;
|
|
|
|
+ return tdiff;
|
|
|
|
|
|
-</script>
|
|
|
|
-</body>
|
|
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ </script>
|
|
|
|
+ </body>
|
|
</html>
|
|
</html>
|