Historia zmian

Autor SHA1 Wiadomość Data
  alteredq 0111f5ddbb Accidentally merged skinning branch with mrdoob's main branch. 14 lat temu
  alteredq eae36edf1e Added Ribbon.js 14 lat temu
  alteredq 3ecde220d4 Simplified requestAnimationFrame handling (thanks to greggman). 14 lat temu
  alteredq 9c2b5c257c Added MiscUtils with THREE.requestAnimationFrame. 14 lat temu
  alteredq e151ff394b Added Ribbon object. 14 lat temu
  alteredq 313ce3ed94 More refactoring and optimizations. 14 lat temu
  alteredq 2ecbe2dec2 A lot of bugfixing and refactoring. 14 lat temu
  Antonin Hildebrand d65ef66aa7 add THREE.ReverseSubtractiveBlending 14 lat temu
  alteredq afbace2801 Cleaning up to make it pass through Closure compiler. 14 lat temu
  alteredq a3cdbf661e Extended basic / lambert / phong materials to handle skinning. 14 lat temu
  alteredq f4fe695d9a First somehow working version ;). 14 lat temu
  alteredq cf37a8cc43 First integration step: something appeared on the screen ;) 14 lat temu
  Mr.doob 5ad6b0b59a I think these are the proper ways to detect <canvas> and WebGL. 14 lat temu
  alteredq df513e044c Transplanted simple hierarchy system from WebGLRenderer2 into WebGLRenderer. 14 lat temu
  alteredq 04cae71659 Refactored render pass madness in WebGLRenderer to something a bit more sane. 14 lat temu
  alteredq 373e6c29c1 Added forgotten Detector.js 14 lat temu
  alteredq a9af9481e5 Added vertex colors to ASCII model loader and to Blender exporter (plus corresponding example). 14 lat temu
  alteredq be527d9f81 More optimizations of WebGLRenderer. 14 lat temu
  alteredq 56fcd26ef3 Small optimizations: skipped flattening in 3x3 matrix inversion and uploading camera position uniform only for materials where it's used. 14 lat temu
  alteredq eced0ca840 Small performance optimizations in WebGLRenderer: skipping few more typed arrays setters. 14 lat temu
  alteredq ff0c7f1b84 Changed lines to use drawArrays instead of drawElements. 14 lat temu
  alteredq fe2e9759b6 Refactored WebGLRenderer to be able to handle MeshShaderMaterial also for Lines and ParticleSystems. 14 lat temu
  alteredq 082da28c8e Renamed THREE.Supports to THREE.Detector, moved it to extras. Also cleaned up example title tags. 14 lat temu
  alteredq 29cf97eee7 Added centralized message for non-WebGL-compatible browser to majority of examples. 14 lat temu
  alteredq 8e2f8c8b13 Fixed broken WebGL support detection. 14 lat temu
  alteredq 12fb60f1be Added glow to lines vertex color example. 14 lat temu
  alteredq 27ee81d4a1 Changed particles to use drawArrays instead of drawElements. 14 lat temu
  alteredq 078b0977ae Few dirty performance optimizations. 14 lat temu
  alteredq fe70e245dd Reused frustum culling from WebGLRenderer2 in WebGLRenderer. 14 lat temu
  alteredq abfa966fb9 Synced with mrdoob's branch. 14 lat temu