Historique des commits

Auteur SHA1 Message Date
  alteredq 0111f5ddbb Accidentally merged skinning branch with mrdoob's main branch. il y a 14 ans
  alteredq e151ff394b Added Ribbon object. il y a 14 ans
  alteredq 313ce3ed94 More refactoring and optimizations. il y a 14 ans
  alteredq 2ecbe2dec2 A lot of bugfixing and refactoring. il y a 14 ans
  alteredq afbace2801 Cleaning up to make it pass through Closure compiler. il y a 14 ans
  alteredq cf37a8cc43 First integration step: something appeared on the screen ;) il y a 14 ans
  alteredq df513e044c Transplanted simple hierarchy system from WebGLRenderer2 into WebGLRenderer. il y a 14 ans
  alteredq 04cae71659 Refactored render pass madness in WebGLRenderer to something a bit more sane. il y a 14 ans
  alteredq a9af9481e5 Added vertex colors to ASCII model loader and to Blender exporter (plus corresponding example). il y a 14 ans
  alteredq be527d9f81 More optimizations of WebGLRenderer. il y a 14 ans
  alteredq 56fcd26ef3 Small optimizations: skipped flattening in 3x3 matrix inversion and uploading camera position uniform only for materials where it's used. il y a 14 ans
  alteredq eced0ca840 Small performance optimizations in WebGLRenderer: skipping few more typed arrays setters. il y a 14 ans
  alteredq ff0c7f1b84 Changed lines to use drawArrays instead of drawElements. il y a 14 ans
  alteredq fe2e9759b6 Refactored WebGLRenderer to be able to handle MeshShaderMaterial also for Lines and ParticleSystems. il y a 14 ans
  alteredq 082da28c8e Renamed THREE.Supports to THREE.Detector, moved it to extras. Also cleaned up example title tags. il y a 14 ans
  alteredq 29cf97eee7 Added centralized message for non-WebGL-compatible browser to majority of examples. il y a 14 ans
  alteredq 8e2f8c8b13 Fixed broken WebGL support detection. il y a 14 ans
  alteredq 27ee81d4a1 Changed particles to use drawArrays instead of drawElements. il y a 14 ans
  alteredq 078b0977ae Few dirty performance optimizations. il y a 14 ans
  alteredq fe70e245dd Reused frustum culling from WebGLRenderer2 in WebGLRenderer. il y a 14 ans
  alteredq abfa966fb9 Synced with mrdoob's branch. il y a 14 ans
  alteredq 119f363f24 Fixed simple ugly bug causing line buffers to be always updated. il y a 14 ans
  Mr.doob aaa0b59660 Fixed CanvasRenderer texturePath method (checking if det == 0). il y a 14 ans
  alteredq 9a9ed7cc85 Fixed lights removal not being reflected in WebGLRenderer. il y a 14 ans
  alteredq e8497d205b Simplified shaders building. il y a 14 ans
  alteredq ad51a48fcd Added "depth_test" parameter to materials. il y a 14 ans
  alteredq fe6d492573 Added vertex colors to WebGL lines plus corresponding example. il y a 14 ans
  alteredq 3e58a51fc9 Changed environment map mixing fragment shader snippet to preserve total material opacity. il y a 14 ans
  alteredq 642939fb79 Added transparent render pass for immediate simulator objects in WebGLRenderer. il y a 14 ans
  alteredq b3ea0d5fcd Changed a bit clear color API. il y a 14 ans