Mr.doob
|
011b123a6e
`ReflectionMap` ⟶ `ReflectionMapping`
|
14 years ago |
Mr.doob
|
724870d5f1
Crappy/Temporal WebGLRenderer Reflection/Refraction Chromatic Dispersion hack. (Just for kicks)
|
14 years ago |
alteredq
|
38dacb0d1e
Some small refactoring in WebGLRenderer.
|
14 years ago |
alteredq
|
e1f885fbf0
Made 2d textures reusable in WebGLRenderer.
|
14 years ago |
alteredq
|
aaf569936b
More sane object removal from WebGLRenderer.
|
14 years ago |
alteredq
|
d3cd0887d2
Added handling of object removal to WebGLRender. Added visibility parameter to Object3D.
|
14 years ago |
alteredq
|
8f38ddcacd
In WebGLRenderer transparent materials are now handled in the same pass as blended materials (resulting in better fake transparency ;)
|
14 years ago |
alteredq
|
558e7c5db8
Added texture wrapping parameter to Texture.js. Fixed OBJ converter example to have tiled texture.
|
14 years ago |
Mr.doob
|
a1d014c110
Cube.js matching WebGLRenderer cubemap.
|
14 years ago |
Mr.doob
|
45553e88db
Merging with alteredq's branch.
|
14 years ago |
Mr.doob
|
4b606714a2
Fixed non-seamless panorama in WebGLRenderer.
|
14 years ago |
alteredq
|
946cc6a26c
And refraction /reflection cube mapping is fixed. Also added two new examples for refraction.
|
14 years ago |
alteredq
|
fbd12838b1
Added refractive mapping and mixing combination mode for the environment map and the underlying material.
|
14 years ago |
alteredq
|
0610f5734f
Fixed vertex shader to work in Mac.
|
14 years ago |
alteredq
|
3ee99dc4c5
Added cube mapping to WebGLRenderer. Also added cube map example. Finally ;)
|
14 years ago |
alteredq
|
5535f71130
Added checks for nonexisting face materials if MeshFaceMaterial is used.
|
14 years ago |
Mr.doob
|
7dd33d6df6
Merging with alteredq branch
|
14 years ago |
Mr.doob
|
51f91fdd03
Removed alpha component from the Color class
|
14 years ago |
alteredq
|
3d3708919b
Added support to "shading" materials parameter in WebGLRenderer.
|
14 years ago |
alteredq
|
007ee285fa
Added MeshNormalMaterial support to WebGLRenderer.
|
14 years ago |
alteredq
|
0163e4f2f5
Added (commented out) MeshDepthMaterial support to WebGLRenderer.
|
14 years ago |
alteredq
|
bfb8242928
WebGLRenderer also working.
|
14 years ago |
alteredq
|
ecf97e0d4c
Synced with sole's branch.
|
15 years ago |
alteredq
|
b22bd9da2e
Added face culling to WebGLRenderer (default is now backface culling on, front face is counter-clockwise).
|
15 years ago |
alteredq
|
1c35d90fd7
Added handling of multiple lights to WebGLRenderer.
|
15 years ago |
alteredq
|
129a128ec1
Cleaned up WebGLRenderer. Made Blinn-Phong shader work also in Firefox 4.
|
15 years ago |
Mr.doob
|
1b1fb7affe
* Code clean up (yuicompressor doesn't throw a single warning :D) and some reformating
|
15 years ago |
alteredq
|
79ab4bf2e6
Merged with mrdoob's branch. Got WebGLRenderer working again :)
|
15 years ago |
alteredq
|
b6904f3d72
Added Blinn-Phong material for WebGLRenderer.
|
15 years ago |
alteredq
|
5d7e32a3af
Changed camera matrix update in WebGLRenderer to happen just once per frame, no need to do it with every object.
|
15 years ago |