Commit History

Author SHA1 Message Date
  Mr.doob 011b123a6e `ReflectionMap` ⟶ `ReflectionMapping` 14 years ago
  Mr.doob 724870d5f1 Crappy/Temporal WebGLRenderer Reflection/Refraction Chromatic Dispersion hack. (Just for kicks) 14 years ago
  alteredq 38dacb0d1e Some small refactoring in WebGLRenderer. 14 years ago
  alteredq e1f885fbf0 Made 2d textures reusable in WebGLRenderer. 14 years ago
  alteredq aaf569936b More sane object removal from WebGLRenderer. 14 years ago
  alteredq d3cd0887d2 Added handling of object removal to WebGLRender. Added visibility parameter to Object3D. 14 years ago
  alteredq 8f38ddcacd In WebGLRenderer transparent materials are now handled in the same pass as blended materials (resulting in better fake transparency ;) 14 years ago
  alteredq 558e7c5db8 Added texture wrapping parameter to Texture.js. Fixed OBJ converter example to have tiled texture. 14 years ago
  Mr.doob a1d014c110 Cube.js matching WebGLRenderer cubemap. 14 years ago
  Mr.doob 45553e88db Merging with alteredq's branch. 14 years ago
  Mr.doob 4b606714a2 Fixed non-seamless panorama in WebGLRenderer. 14 years ago
  alteredq 946cc6a26c And refraction /reflection cube mapping is fixed. Also added two new examples for refraction. 14 years ago
  alteredq fbd12838b1 Added refractive mapping and mixing combination mode for the environment map and the underlying material. 14 years ago
  alteredq 0610f5734f Fixed vertex shader to work in Mac. 14 years ago
  alteredq 3ee99dc4c5 Added cube mapping to WebGLRenderer. Also added cube map example. Finally ;) 14 years ago
  alteredq 5535f71130 Added checks for nonexisting face materials if MeshFaceMaterial is used. 14 years ago
  Mr.doob 7dd33d6df6 Merging with alteredq branch 14 years ago
  Mr.doob 51f91fdd03 Removed alpha component from the Color class 14 years ago
  alteredq 3d3708919b Added support to "shading" materials parameter in WebGLRenderer. 14 years ago
  alteredq 007ee285fa Added MeshNormalMaterial support to WebGLRenderer. 14 years ago
  alteredq 0163e4f2f5 Added (commented out) MeshDepthMaterial support to WebGLRenderer. 14 years ago
  alteredq bfb8242928 WebGLRenderer also working. 14 years ago
  alteredq ecf97e0d4c Synced with sole's branch. 15 years ago
  alteredq b22bd9da2e Added face culling to WebGLRenderer (default is now backface culling on, front face is counter-clockwise). 15 years ago
  alteredq 1c35d90fd7 Added handling of multiple lights to WebGLRenderer. 15 years ago
  alteredq 129a128ec1 Cleaned up WebGLRenderer. Made Blinn-Phong shader work also in Firefox 4. 15 years ago
  Mr.doob 1b1fb7affe * Code clean up (yuicompressor doesn't throw a single warning :D) and some reformating 15 years ago
  alteredq 79ab4bf2e6 Merged with mrdoob's branch. Got WebGLRenderer working again :) 15 years ago
  alteredq b6904f3d72 Added Blinn-Phong material for WebGLRenderer. 15 years ago
  alteredq 5d7e32a3af Changed camera matrix update in WebGLRenderer to happen just once per frame, no need to do it with every object. 15 years ago