Commit History

Author SHA1 Message Date
  alteredq 01bebe5c40 Added DataTexture, for creating textures out of raw data. 14 years ago
  alteredq dc0425824a Added alphaTest parameter to base Material plus corresponding shader chunk in standard materials implementation. 14 years ago
  alteredq 73cb0bf616 Added percentage-close filtering to shadow map shader. 14 years ago
  alteredq ae2357a099 Added handling of multiple shadows. Added matrix4 array and texture array uniform types. 14 years ago
  alteredq 77341c86b1 First attempt at shadow mapping (work-in-progress). 14 years ago
  alteredq d44e284bc4 Added Matrix4 type to uniforms. Fixed Texture cloning. Fixed uniforms cloning for Vector2, Vector4 and arrays. 14 years ago
  alteredq 2014fb8b7f Added handling of custom attributes for ParticleSystems. 14 years ago
  alteredq 372e383e2b Trying to better handle depth test state changes for flares/sprites/stencil. 14 years ago
  Mr.doob 8bf95541b0 Some clean up. 14 years ago
  Mr.doob 176d0f2884 Merging with @alteredq's branch. 14 years ago
  Mr.doob 77eed2ea8c Removed most of SeceneUtils methods for simplicity reasons. 14 years ago
  Mr.doob 78fb8ac6f8 Applied @alteredq's sprite removal bugfix. 14 years ago
  jsermeno 1e19c2814b Add optional scaleByViewport parameter to Sprite.js 14 years ago
  Mr.doob 87ba3421e5 Merge remote-tracking branch 'NINE78/master' 14 years ago
  Nik Van den Wijngaert 7070ccd901 Added polygonOffset parameters to THREE.Material. The WebGLRenderer evaluates this right after depthTest for opaque and transparent passes through the setPolygonOffset function. 14 years ago
  Nik Van den Wijngaert 9ca596c138 Merge branch 'master' of git://github.com/mrdoob/three.js 14 years ago
  alteredq 5739f754a8 Made "needsUpdate" working for custom attributes. Added example for custom attributes. 14 years ago
  Nik Van den Wijngaert 8c2bfade3e Added an optional renderDepth (should be in [0,1]) to objects which will override the default z-sorting in the renderer. Setting this attribute on e.g. meshes allows us to control painting order and solve any transparency/depth test issues when relying on default sort order. 14 years ago
  Mr.doob af0beedad7 Reverted to previous WebGLRenderer.setTexture code. Now that Chrome 12 is out, it should be working? 14 years ago
  alteredq 5bf5c6efd8 Refactored object removal in WebGLRenderer, fixing several issues. 14 years ago
  alteredq 586012269f Fixed multi-holes bug in Text. Fixed spurious globals in Text and WebGLRenderer. 14 years ago
  alteredq 993483763b Commented out "gl.finish", it was eating a lot of performance. 14 years ago
  alteredq f104182458 Added handling of texture repeat and offset to WebGLRenderer. 14 years ago
  Nik Van den Wijngaert 778672f651 Added support for custom attribute buffers to be correctly split across large meshes (>65K vertices) 14 years ago
  Mr.doob ce8e05b632 (Hopefully) temporal patch for making video work on Chrome Stable + Windows. (Thanks @spite!). 14 years ago
  Mr.doob 211070277d CanvasRenderer and WebGLRenderer can now reuse an already created canvas. (thx daemonburrito) 14 years ago
  Mr.doob 3e523cda9e Reverting gl.texImage2D and gl.texSubImage2D switch. 14 years ago
  Mr.doob 967696257d WebGLRenderer: Testing gl.finish() and gl.texImage2D instead of gl.texSubImage2D. 14 years ago
  Mr.doob d4d9e1f956 Merge remote branch 'empaempa/master' 14 years ago
  Mr.doob 87d4ddc72d Deleting middleman *Arrays if Object3D.dynamic == false. 14 years ago