alteredq
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01bebe5c40
Added DataTexture, for creating textures out of raw data.
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14 years ago |
alteredq
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dc0425824a
Added alphaTest parameter to base Material plus corresponding shader chunk in standard materials implementation.
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14 years ago |
alteredq
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73cb0bf616
Added percentage-close filtering to shadow map shader.
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14 years ago |
alteredq
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ae2357a099
Added handling of multiple shadows. Added matrix4 array and texture array uniform types.
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14 years ago |
alteredq
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77341c86b1
First attempt at shadow mapping (work-in-progress).
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14 years ago |
alteredq
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d44e284bc4
Added Matrix4 type to uniforms. Fixed Texture cloning. Fixed uniforms cloning for Vector2, Vector4 and arrays.
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14 years ago |
alteredq
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2014fb8b7f
Added handling of custom attributes for ParticleSystems.
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14 years ago |
alteredq
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372e383e2b
Trying to better handle depth test state changes for flares/sprites/stencil.
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14 years ago |
Mr.doob
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8bf95541b0
Some clean up.
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14 years ago |
Mr.doob
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176d0f2884
Merging with @alteredq's branch.
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14 years ago |
Mr.doob
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77eed2ea8c
Removed most of SeceneUtils methods for simplicity reasons.
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14 years ago |
Mr.doob
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78fb8ac6f8
Applied @alteredq's sprite removal bugfix.
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14 years ago |
jsermeno
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1e19c2814b
Add optional scaleByViewport parameter to Sprite.js
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14 years ago |
Mr.doob
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87ba3421e5
Merge remote-tracking branch 'NINE78/master'
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14 years ago |
Nik Van den Wijngaert
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7070ccd901
Added polygonOffset parameters to THREE.Material. The WebGLRenderer evaluates this right after depthTest for opaque and transparent passes through the setPolygonOffset function.
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14 years ago |
Nik Van den Wijngaert
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9ca596c138
Merge branch 'master' of git://github.com/mrdoob/three.js
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14 years ago |
alteredq
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5739f754a8
Made "needsUpdate" working for custom attributes. Added example for custom attributes.
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14 years ago |
Nik Van den Wijngaert
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8c2bfade3e
Added an optional renderDepth (should be in [0,1]) to objects which will override the default z-sorting in the renderer. Setting this attribute on e.g. meshes allows us to control painting order and solve any transparency/depth test issues when relying on default sort order.
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14 years ago |
Mr.doob
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af0beedad7
Reverted to previous WebGLRenderer.setTexture code. Now that Chrome 12 is out, it should be working?
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14 years ago |
alteredq
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5bf5c6efd8
Refactored object removal in WebGLRenderer, fixing several issues.
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14 years ago |
alteredq
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586012269f
Fixed multi-holes bug in Text. Fixed spurious globals in Text and WebGLRenderer.
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14 years ago |
alteredq
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993483763b
Commented out "gl.finish", it was eating a lot of performance.
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14 years ago |
alteredq
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f104182458
Added handling of texture repeat and offset to WebGLRenderer.
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14 years ago |
Nik Van den Wijngaert
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778672f651
Added support for custom attribute buffers to be correctly split across large meshes (>65K vertices)
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14 years ago |
Mr.doob
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ce8e05b632
(Hopefully) temporal patch for making video work on Chrome Stable + Windows. (Thanks @spite!).
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14 years ago |
Mr.doob
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211070277d
CanvasRenderer and WebGLRenderer can now reuse an already created canvas. (thx daemonburrito)
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14 years ago |
Mr.doob
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3e523cda9e
Reverting gl.texImage2D and gl.texSubImage2D switch.
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14 years ago |
Mr.doob
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967696257d
WebGLRenderer: Testing gl.finish() and gl.texImage2D instead of gl.texSubImage2D.
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14 years ago |
Mr.doob
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d4d9e1f956
Merge remote branch 'empaempa/master'
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14 years ago |
Mr.doob
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87d4ddc72d
Deleting middleman *Arrays if Object3D.dynamic == false.
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14 years ago |