Commit History

Author SHA1 Message Date
  Mark Kellogg 01e0199b3c Added shadow functionality for point lights. 10 years ago
  WestLangley 71daf959ea Improve HemisphereLight illumination model 10 years ago
  Mr.doob c97bcf9bb8 Renamed THREE.PointCloud to THREE.Points. 10 years ago
  Mr.doob 28fed3a304 ShaderChunks: Simplified normals vertex code. 10 years ago
  Mr.doob fa20679c7a MeshPhongMaterial: Added displacementMap. See #7094. 10 years ago
  Mr.doob 90a51821df Added begin_vertex.glsl 10 years ago
  Mr.doob a4bed5be10 Renamed default_vertex.glsl to project_vertex.glsl 10 years ago
  gero3 923256459e fixed files to codestyle 10 years ago
  WestLangley db23097853 MeshPhongMaterial: Added support for Emissive Maps 10 years ago
  WestLangley 6475b29ab8 Restored aoMap to MeshBasicMaterial 10 years ago
  WestLangley e7b40d768c Apply ambient occlusion to ambient light sources only 10 years ago
  WestLangley 9837e92b7b Removed AOmap and Lightmap from Basic and Lambert 10 years ago
  Mr.doob 1f1d418e6d Minor clean up. 10 years ago
  WestLangley 1df48eefe2 Removed wrap lighting from Phong and Lambert 10 years ago
  Ben Adams 1d163773f4 Add defines for favoured glsl functions 10 years ago
  Ben Adams c80c81eead Resolved additional merge conflicts 10 years ago
  Ben Houston 81a7d078f1 Merge branch 'dev' of [email protected]:mrdoob/three.js into ambientOcclusionMap 10 years ago
  Ben Houston f0731cf73e rename shaders to use ao instead of ambientocclusion 10 years ago
  Ben Houston dec3cf27f9 add ambientocclusion glsl shaders. Separate out uv/uv2 vertex and fragment shaders to make things cleaner. 10 years ago
  Mr.doob 22163e461a ShaderLib: Fixed dashed. See #5805. 10 years ago
  Mr.doob 33722d6432 ShaderLib: More tidying. 10 years ago
  Mr.doob 24a55ee5a6 ShaderLib: Minor code clean up. 10 years ago
  WestLangley 700d9c23c8 Lambert:: calculate incoming light in vertex shader; outgoing light in fragment shader. 10 years ago
  Mr.doob e83bf8a30d Merge branch 'phong_diffuseColor' of https://github.com/bhouston/three.js into dev 10 years ago
  Ben Houston 98f65da002 Fix node #3 of issue https://github.com/mrdoob/three.js/pull/5805#issuecomment-75610227 10 years ago
  Mr.doob bfd29f459f WebGLRenderer: Avoid flat shading buffer creation when using MeshPhongMaterial and clean up. See #6117. 10 years ago
  Ben Houston 3e239215a6 Merge branch 'dev' of [email protected]:mrdoob/three.js into phong_diffuseColor 10 years ago
  Mr.doob b1550613ff Merge branch 'common.glsl' of https://github.com/bhouston/three.js into dev 10 years ago
  Ben Houston e2f8ed6b3b RECIPROCAL_2PI -> RECIPROCAL_PI2 10 years ago
  Ben Houston 92c8bda8ec common.glsl: transformNormal -> transformDirection and inverseTransformNormal -> inverseTransformDirection. 10 years ago