Commit History

作者 SHA1 備註 提交日期
  alteredq 025fb6243a Merge part 2. 13 年之前
  alteredq 29e875a3d5 Merging with mrdoob's dev branch, step 1. 13 年之前
  Mr.doob 9809101319 Implemented Object3D.applyMatrix(). 13 年之前
  alteredq baf0f65e1d Made Vector3.relativeToAbsolute and absoluteToRelative garbage collection friendly. 13 年之前
  Mr.doob 70ea860ca0 Updated builds. 13 年之前
  Mr.doob c1b59c0204 Updated builds. 13 年之前
  Mr.doob 6b63c04d39 Updated builds. 13 年之前
  alteredq 382f964255 Added doubleSided handling for reflections / refractions. 13 年之前
  alteredq aa7e9865ff Added proper doubleSided handling for Lambert. 13 年之前
  alteredq 8ac9e70e6e Added proper doubleSided handling for Phong. Added doubleSided performance test. 13 年之前
  alteredq 9f806fa522 Made ExtrudeGeometry creating UVs for all faces all the time. 13 年之前
  Mr.doob 448e50759d If extractUrlBase returns '' textures in the root folder won't load. Fixes #1314. 13 年之前
  alteredq a763461d42 Added lerpSelf to Vector2, Vector3 and UV. Added handling of UVs to GeometryUtils.tessellate. 13 年之前
  alteredq 14fdaa11e7 Added Face3.clone, Face4.clone, GeometryUtils.tessellate and tessellate + explode example. 13 年之前
  alteredq 0ed890f71c Added Vertex.clone and GeometryUtils.explode. 13 年之前
  alteredq 6862c7d935 Fixed horse-induced animation playback bug. 13 年之前
  Mr.doob 55e0a843da Projector now negates (inverts?) the normals when culled and flipSided || doubleSided. Fixes #1270. 13 年之前
  alteredq 4fe9753ea4 Added defaults to DirectionalLight for cascading shadows. 13 年之前
  alteredq 5a48c3488e Added GeometryUtils.triangulateQuads 13 年之前
  alteredq 09dde73d00 Added helper for generating DataTexture to ImageUtils. 13 年之前
  alteredq cb41542aad Refactored morph normals to be optional. 13 年之前
  alteredq a46acbdaf1 Fixed shader bug introduced in previous commit. 13 年之前
  alteredq b6bce4f68a Added handling of morph normals also for Phong material. 13 年之前
  alteredq a372d5ee6c Moved computeMorphNormals from JSONLoader into Geometry. 13 年之前
  alteredq 27afa046be First attempt at morph normals. 13 年之前
  alteredq 5da812d160 Merge branch 'dev' into cascaded_shadowmaps 13 年之前
  alteredq f59ed3e2ab Changed default ambient color to 0xffffff. 13 年之前
  alteredq c42478fae0 Refactored shadow map shader. 13 年之前
  alteredq 24a2c31937 Optimized skinning shader. 13 年之前
  alteredq 560562c05f Removed cameraInverseMatrix uniform. 13 年之前