提交歷史

作者 SHA1 備註 提交日期
  Mr.doob 547781127e Change PlaneGeometry from XY to XZ as it's more intuitive. 13 年之前
  Mr.doob 104389c58e Fixed broken interactive examples. 13 年之前
  alteredq 6b014f8684 Updated Closure compiler. Added more verbose compile warnings. Fixed all compile warnings. Started to fix runtime warnings in examples. 13 年之前
  Mr.doob 5697084e64 Moved `RequestAnimationFrame.js` code right into `src/Three.js`. 13 年之前
  Mr.doob 2f90d73d13 Added Kinect example. Updated DAT.GUI. 13 年之前
  Mr.doob 6b151b552e Merging with @alteredq's experimental branches. 14 年之前
  Mr.doob 77af9c0cde Implemented @jeromeetienne's webgl voxelpainter changes. 14 年之前
  Justin Sermeno 6e6f2453a1 change voxelpainter to use THREE.CombinedCamera 14 年之前
  Justin Sermeno e645a562b0 update voxelpainter to use projector pickingRay() 14 年之前
  Mr.doob f357225c2d Merging dev branch. 14 年之前
  Mr.doob bfdb10a85a Updated all examples so they use the renamed geometry classes. 14 年之前
  alteredq 22bd108ab1 Added FlyCamera (thanks to James Baicoianu). Added specular map to normal map shader. Added WebGL Earth FlyCamera demo. 14 年之前
  Mr.doob 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) 14 年之前
  Mr.doob 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. 14 年之前
  Mr.doob dd52560369 Some basic performance optimisations on voxel examples. Bottleneck is still Ray caster anyway :/ 14 年之前
  Mr.doob 4590683d4b WebGLRenderer stops rendering objects when removed from the scene. 14 年之前
  Mr.doob 33610b4a11 Adapted Projector and CanvasRended to use camera.matrixWorldInverse. 14 年之前
  Mr.doob fef3c084b1 Changed build setup: 14 年之前
  Mr.doob 9297fb975e All examples now use RequestAnimationFrame.js (pheww!) 14 年之前
  Mr.doob 4912f59cc6 Compiled new build. 14 年之前