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Коммит түүх

Эзэн SHA1 Мессеж Огноо
  Mr.doob 03c5f0f859 Improving fog effect :) 14 жил өмнө
  alteredq 91b9539e02 Synced with mrdoob's branch. 14 жил өмнө
  alteredq 255c042b1e Added clear color parameter to WebGLRenderer constructor, also added setClearColor API call. 14 жил өмнө
  Mr.doob b086c2c5af That demo wasn't supposed to go in... 14 жил өмнө
  Mr.doob 3993d3d576 Added Lee Perry-Smith Normal-notyet-Map demo. 14 жил өмнө
  Mr.doob 93fa1df174 Added Lee Perry-Smith Normal-notyet-Map demo. 14 жил өмнө
  Mr.doob e46346c9ba Cleaned up CanvasRenderer/MeshDepthMaterial code. 14 жил өмнө
  Mr.doob 0c3e69ccda WebGLRenderer2: Added env_map (SphericalReflectionMapping). 14 жил өмнө
  Mr.doob fbf26158fb `Fog( color, density )` → `Fog( color, near, far )` 14 жил өмнө
  Mr.doob bffdc03cf1 `*.material`→ `*.materials` 14 жил өмнө
  Mr.doob 309fffe98f Added fog parameter (boolean, true by default) to common materials. 14 жил өмнө
  Mr.doob e89a1de8c2 Merge remote branch 'alteredq/master' 14 жил өмнө
  Mr.doob f2b21b5bf1 WebGLRenderer2: Added antialias parameter to constructor. Removed `if` from shader, using `fog *` instead. 14 жил өмнө
  alteredq 323228ac72 Added antialiasing parameter to WebGLRenderer constructor. 14 жил өмнө
  Mr.doob 93d5529872 Added Terrain + Fog demo. 14 жил өмнө
  Mr.doob b7c78635cf Added Fog to WebGLRenderer2. 14 жил өмнө
  Mr.doob c39eca33ee Projector::projectScene now does a first pass through Projector::projectObject (which does frustum culling and object sorting). 14 жил өмнө
  alteredq 2c1e6a1368 Forgot to remove hardcoded fog color in shader. 14 жил өмнө
  alteredq 76a56f2f5c First attempt at fog ;) 14 жил өмнө
  Mr.doob ffd0b40c4f Merge remote branch 'alteredq/master' 14 жил өмнө
  Mr.doob 02f81a26f4 Merging with alteredq's branch. 14 жил өмнө
  Mr.doob 17c1349d55 Starting to prepare stuff for adding Fog. Having Fog.js inside /scenes doesn't sound right, but I guess it can be there for now... 14 жил өмнө
  alteredq f02a5582f6 Moved normal and depth materials out of ubershader. 14 жил өмнө
  Mr.doob 1d8fae82eb Added MeshDepthMaterial to WebGLRenderer2. 14 жил өмнө
  Mr.doob 5e2c480b89 Implemented Frustum checking to `Projector::projectObjects` (thanks errynp) 14 жил өмнө
  Mr.doob c13377d736 Added crappy grass WebGL example. 14 жил өмнө
  Mr.doob a648315604 WebGLRenderer2 finally handles big geometries ^^ 14 жил өмнө
  alteredq 5e74c741c1 Retired MeshCubeMaterial: replaced it with MeshShaderMaterial "cube" defined in ShaderUtils. 14 жил өмнө
  alteredq 3faf6566e3 Experimenting with Fresnel demo using just MeshShaderMaterials. 14 жил өмнө
  alteredq d14ed35ae5 Synced with mrdoob's branch. 14 жил өмнө