Commit History

Author SHA1 Message Date
  Mr.doob 13e4f78a28 Reverting my thought 14 years ago
  Mr.doob d902ca3bf0 Updated builds and tweaked examples 14 years ago
  Mr.doob 212506bce4 Merge remote-tracking branch 'alteredq/dev' into dev 14 years ago
  Mr.doob 747b813bcb Merging with @alteredq's branch 14 years ago
  alteredq ea26fef013 Fixed Collisions. 14 years ago
  alteredq cbef41e251 Fixed multi-canvas circle example. 14 years ago
  alteredq 9433bd1446 Got ParallaxBarrierWebGLRenderer working. 14 years ago
  alteredq eda6d2adde Got AnaglyphWebGLRenderer working. 14 years ago
  alteredq 609c8c7212 More correct LOD handling (thanks to @mrdoob for insight). 14 years ago
  alteredq 9f7f8fd015 Half-baked LOD attempt. 14 years ago
  Mr.doob e54f2e32e7 Updated builds. 14 years ago
  alteredq b2b7282fcd Got skinning working again. 14 years ago
  Mr.doob fde298e156 Merge remote-tracking branch 'alteredq/dev' into dev 14 years ago
  Mr.doob af2919bc17 Adding RenderableObject once again. 14 years ago
  alteredq 408c82d306 Got WebGLRenderer working again. 14 years ago
  Mr.doob caabab07f3 Lines can be treated as Objects 14 years ago
  Mr.doob ec00f298be CanvasRenderer and SVGRenderer using single-material system. 14 years ago
  Mr.doob 806ecdfc04 Merge remote-tracking branch 'alteredq/experimental_shading_materials' into dev 14 years ago
  Mr.doob 6b151b552e Merging with @alteredq's experimental branches. 14 years ago
  Mr.doob 20c96f52e9 Reverted changes, starting again. 14 years ago
  alteredq 5edfb12697 Added "autoUpdateObjects" flag to WebGLRenderer. 14 years ago
  alteredq 103154d293 Removing some cruft in WebGLRenderer. 14 years ago
  alteredq 965b199de2 And some more strict equality checking. 14 years ago
  alteredq f166079dcc More strict equality checking. 14 years ago
  alteredq b410a7804a Small change in setObjectFaces. 14 years ago
  alteredq b0aae55ed8 Cleaned up a bit buffers handling in WebGLRenderer. 14 years ago
  alteredq 81b60ea2f6 All WebGL examples working with array-less materials. 14 years ago
  alteredq 05b3db4dca Experimenting with array-less materials. 14 years ago
  alteredq 32ba5a562a Blender exporter seems to work fine with new Blender 2.60 ;) 14 years ago
  alteredq b4f89f4b78 Experimenting with Phong computed fully in fragment shader. Added new point lights test. 14 years ago