Историја ревизија

Аутор SHA1 Порука Датум
  Nicolas Rannou 7ff4c74c81 improve draggable cubes example пре 9 година
  Mr.doob 173caa387a stats.js usage clean up пре 9 година
  Mr.doob ebf272066c Fixed examples that relied in custom LightShadows. See #7690. пре 9 година
  WestLangley f70369a928 Examples: three.min.js -> three.js пре 9 година
  Mugen87 63cfba0cf9 Examples: Cleanup пре 9 година
  Mr.doob 2a91fef346 shadowDarkness clean up. пре 9 година
  dubejf 83f774cd2b Use Raycaster.setFromCamera() method пре 10 година
  Mr.doob c062737cc5 Fixed examples that relied on raycasting invisible objects. пре 10 година
  Mr.doob 66d3eb0d36 Updated shadowMap calls. пре 10 година
  Ben Houston 6f8d6ddd06 remove material.ambient from everything per discussion here: https://github.com/mrdoob/three.js/pull/5741#issuecomment-67893202 пре 10 година
  WestLangley bda2f09c86 Updating code to use Raycaster.setFromCamera() method пре 10 година
  Mr.doob 2761f1b161 Examples: Added setPixelRatio(). See #5627. пре 10 година
  Mr.doob ec3259270c Updated examples that could use PlaneBufferGeometry. пре 10 година
  Mr.doob 61b7c68a03 Updated examples using Projector.(un)projectVector. пре 11 година
  Mr.doob 9989f380fd Renamed all CubeGeometry instances. пре 11 година
  Mr.doob 4fc7543431 Fixed examples that relied on transparent background. пре 11 година
  Mr.doob b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. пре 12 година
  Ben Houston 6e0d2115ca adopting THREE.Math.degToRad/radToDeg for code readability. пре 12 година
  alteredq 7af978c4af Merged @MiiBond's shadow map bilinear filtering. пре 12 година
  Ben Houston 70a5576061 Rename variable ray -> raycaster in examples to reflect class name change. пре 12 година
  Ben Houston e6f509baf6 rename Ray -> Raycaster, Ray3 -> Ray per @mrdoob (see #2729) пре 12 година
  MiiBond 0c899e055f Added shadow map type definitions and replaced shadowMapSoft boolean on the renderer with shadowMapType. The default type is THREE.PCFShadowMap, which amounts to the previous default of shadowMapSoft = true. A new type, THREE.PCFSoftShadowMap will enable bilinear filtering of the shadow in the shader for smoother results. пре 12 година
  Mr.doob feffb88f1e Includes to editor and examples. пре 13 година
  Mr.doob 2d3e2adcf3 Updated to latest stats.js and moved libs to js/libs. пре 13 година
  Mr.doob a408841c61 Changed three.js link in examples. пре 13 година
  Mr.doob a5a00cc52a Updated examples with three.min.js include. Closes #2229. пре 13 година
  Mr.doob d06aa42e68 Removed unneded scene.add( camera ) from the examples. пре 13 година
  Mr.doob 632b0f8e0c HTML correctness. пре 13 година
  Mr.doob 686c8eff10 Reverted PlaneGeometry XY to XZ change. пре 13 година
  alteredq 4dbff6d829 More examples resizing handling. Also fixed typo in flag name and cleaned whitespace in CombinedCamera. пре 13 година