تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Takahiro bffab886ae Remove gradientMapAxisY 8 سال پیش
  Takahiro 82fe6bfd06 Merge branch 'dev' into toonMap 8 سال پیش
  Samuel Sylvester 346f38c566 Abelnation RectAreaLight with ltc approximation (#10041) 8 سال پیش
  Tristan Valcke b3491e78c1 Remove unneeded comma in WebGLProgram 8 سال پیش
  Takahiro 8e5279ea8a Rename toonMap with gradientMap 8 سال پیش
  Takahiro 718d48313f Export Toon Map from MMDLoader 8 سال پیش
  Peter Whidden 449d18aeaf Intersection option for WebGLRenderer clipping method (#9470) 9 سال پیش
  Mr.doob 2de8d873d2 WebGLProgram clean up. 9 سال پیش
  skyburchard 60643c80e6 fix bug where RawShaderMaterial was breaking when using cutomDefines with customExtensions issue #9546 (#9553) 9 سال پیش
  Mr.doob 193f62a8f1 Removed no longer needed closures. See #9395. 9 سال پیش
  Rich Harris f65e669af9 Modules (#9310) 9 سال پیش
  Mr.doob d8ac097c23 WebGLProgram: Reverted RawShaderMaterial SHADER_NAME. See #9120. 9 سال پیش
  Mr.doob 0d81c76a92 Clean up. 9 سال پیش
  WestLangley 23404d4b79 Added support for custom defines (#9120) 9 سال پیش
  tschw 494e016dea Automated uniform.<name>.type. (#8606) 9 سال پیش
  Ben Houston (Clara.io) ebaa0d643f remove ability to set depth formula on MeshDepthMaterial. (#8602) 9 سال پیش
  tschw fc4687acd3 Structured Uniforms Completion (#8585) 9 سال پیش
  Ben Houston (Clara.io) 148c47bcb9 DepthFormat + DepthPacking on MeshDepthMaterial (#8573) 9 سال پیش
  tschw c46846127e Clipping planes 9 سال پیش
  Mr.doob 867baa0601 WebGLRenderer: More shadow collection refactoring. See #8379. 9 سال پیش
  Mr.doob 9d3cf8c2f5 Merge branch 'physical_lights' of http://github.com/bhouston/three.js into dev 9 سال پیش
  Ben Houston c2ea1ff659 physicallyCorrect -> physicallyCorrectLights. 9 سال پیش
  Mr.doob a51411ab6c Clean up. 9 سال پیش
  Ben Houston bca32d50e9 physicalLights -> physicallyCorrect, PHYSICAL_LIGHTS -> PHYSICALLY_CORRECT, update documentation. 9 سال پیش
  Ben Houston 0abbb037dd implement basic physical lights mode. 9 سال پیش
  Ben Houston 8ed3615868 add support for cineon tone mapping. 9 سال پیش
  Ben Houston b701b7eb00 inline tone mapping mostly works. 9 سال پیش
  Ben Houston 47c1f47f6d minor fixes for premultiplied alpha option on materials. 9 سال پیش
  Ben Houston 9236121413 support pre-multipled alpha on materials. 9 سال پیش
  Mr.doob 5e031b9e26 WebGLProgram: I believe GAMMA_INPUT and GAMMA_OUTPUT are no longer needed. /cc @bhouston 9 سال پیش