Mr.doob
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34a9d6c0c0
Made Projector's painterSort stable.
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12 years ago |
Mr.doob
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9bfc3f1cce
Refactored Projector.
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12 years ago |
Mr.doob
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6e6b17997f
Yet more clean up.
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12 years ago |
OpenShift guest
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1b4c1c03f1
cleanup code
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12 years ago |
OpenShift guest
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edd768501c
add vertexcolors to canvasrenderer
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12 years ago |
Mr.doob
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c16b26c6a6
Moved WebGLRenderer's autoUpdateScene to scene.autoUpdate.
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12 years ago |
Mr.doob
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51d597416f
Using Matrix3.getNormalMatrix. See #3220.
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12 years ago |
Mr.doob
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3ced32afa7
Code clean up as per Ufligy2 warnings.
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12 years ago |
Mr.doob
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f49a4f922e
Fixed sloppy renaming.
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12 years ago |
Mr.doob
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e314cb059d
Changed some of the matrix.getPosition() to vector.getPositionFromMatrix( matrix ). See #2967.
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12 years ago |
Mr.doob
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88f56b3b3b
Clean up.
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12 years ago |
Mr.doob
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d1cc46ffba
Renamed Vector3 projectPoint() to applyProjection() as per @WestLangley suggestion in bb873d16d676ead71dfce5181a73828b5993a05f.
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12 years ago |
Mr.doob
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39763ab7d0
Changed back some .projectPoint() to .applyMatrix4() as per bb873d16d676ead71dfce5181a73828b5993a05f.
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12 years ago |
Mr.doob
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bb873d16d6
Added Vector3.projectPoint() as suggested in #2921.
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12 years ago |
Mr.doob
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ff67978ec9
Projector: Reusing point arrays.
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12 years ago |
Mr.doob
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c4d09a266f
Projector: Code clean up.
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12 years ago |
Mr.doob
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20f61f9203
Projector: BoundingBox check for triangles outside the frustum.
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12 years ago |
Mr.doob
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3293991e44
Projector: Culling vertices on the x and y axis too.
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12 years ago |
Mr.doob
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d730415ebd
CanvasRenderer: Fixed MeshDepthMaterial.
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12 years ago |
Mr.doob
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6338ebaa24
Projector: vertex projection code clean up.
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12 years ago |
WestLangley
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71223194e4
Corrected near/far plane clipping logic in CanvasRenderer.
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12 years ago |
Mr.doob
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b062fee866
Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860.
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12 years ago |
Ben Houston
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6f72a001c2
Frustum.contains -> intersectsObject, containsSphere->intersectsSphere, removed Frustum.containsAnyPoints, .transform. Update unit tests accordingly.
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12 years ago |
Mr.doob
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d64b10379e
Brought back camera.matrixWorldInverse as CSS3DRenderer relies in it.
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12 years ago |
Mr.doob
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081a1fd646
Renamed .multiplyMatrix* to .applyMatrix* and .multiplyQuaternion to .applyQuaternion as suggested by @WestLangley in #2860.
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12 years ago |
Mr.doob
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127c0f2400
matrix.multiplyVector3 to vector.multiplyMatrix4 as suggested in #2860.
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12 years ago |
Mr.doob
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ba2efcd53f
CanvasRenderer & co finally renders MeshNormalMaterial properly.
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12 years ago |
Mr.doob
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93d82a390a
Fixed canvas_interactive_voxelpainter.
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12 years ago |
Ben Houston
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e6f509baf6
rename Ray -> Raycaster, Ray3 -> Ray per @mrdoob (see #2729)
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12 years ago |
Mr.doob
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1abc24587e
Removing geometry.materials and returning materials from JSONLoader.
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12 years ago |