Commit History

Author SHA1 Message Date
  Mr.doob 363648ed47 ShadowMaps: Reverted to use structs when possible. 9 years ago
  Mr.doob f40fa456c3 Refactored shadowmap code again. Android/Adreno doesn't fails to support bool and mat4 in structs... 9 years ago
  Mr.doob 538ce76897 More ShadowMaps refactoring. 9 years ago
  Mr.doob b0bdf4a671 LightShadow: Added radius. 9 years ago
  Mr.doob 8eaf494a46 Refactored ShadowMap code. 9 years ago
  Mr.doob 24f3a712ad UniformsLib: Clean up. 9 years ago
  WestLangley fb25ce7c19 emissiveMapIntensity => emissiveIntensity 9 years ago
  WestLangley 0152dfbcbb Added emissiveMapIntensity 9 years ago
  Mr.doob c997a297d7 ShaderChunk: Moved ambient code out of lights_pars. 9 years ago
  Mr.doob c8e9852dac ShaderLib: Using fog uniforms in points. 9 years ago
  Mr.doob 3fd20d9809 UniformsLib: Renamed points.psColor to points.diffuse. 9 years ago
  WestLangley f802fc13ef MeshStandardMaterial: remove reflectivity, reflectivityMap 9 years ago
  Mr.doob 69b2d8e24e WebGLRenderer: Added WebGLLights. 9 years ago
  Mr.doob 48d8c5a911 WebGLRenderer: Better shadows (MeshPhongMaterial and MeshStandardMaterial only). See #6420. 9 years ago
  Ben Houston fdaad8df8b Merge branch 'dev' of [email protected]:mrdoob/three.js into simplified_lighting 10 years ago
  WestLangley e5443a185b Inital PR for MeshStandardMaterial 10 years ago
  Ben Houston ea9f26a981 hemisphere lights work again. 10 years ago
  Ben Houston e21dd086f8 further cleanup to simplify usage, avoiding premature optimization. 10 years ago
  Ben Houston bbace72b72 structs barely work. 10 years ago
  Ben Houston 7985c8b0ab more work on supporting struct and struct uniform types. 10 years ago
  Ben Houston c1df1730d3 ways to define ThreeJS "uniforms" for structs and struct arrays. ways to set those values. still missing some glue code. 10 years ago
  Ben Houston e889e6b980 add support for structs not in arrays in WebGLProgram. 10 years ago
  Mr.doob c97bcf9bb8 Renamed THREE.PointCloud to THREE.Points. 10 years ago
  Mr.doob 4c286c3649 Merging with @WestLangley's displacementMap implementation. See #7107. 10 years ago
  Mr.doob fa20679c7a MeshPhongMaterial: Added displacementMap. See #7094. 10 years ago
  WestLangley db23097853 MeshPhongMaterial: Added support for Emissive Maps 10 years ago
  Mr.doob b99cb66e77 WebGLRenderer: Rescued morphTarget horse. 10 years ago
  WestLangley 9837e92b7b Removed AOmap and Lightmap from Basic and Lambert 10 years ago
  Ben Houston 6967b53264 rename oaMapScale -> aoMapIntensity 10 years ago
  Ben Houston 0b993c1b5e rename lightMapScale > lightMapIntensity 10 years ago