Cronologia Commit

Autore SHA1 Messaggio Data
  Mugen87 d9831d7b36 Examples: Clean up 8 anni fa
  Mr.doob da79f04826 WaterShader: Clean up. 8 anni fa
  Erman Geliboluoğlu adca80da08 Fix for #10582 8 anni fa
  Kevin Schmidt 53ce0b62d7 Spaces -> tabs 8 anni fa
  Kevin Schmidt 5b9f1d1f60 Fixing the JS examples to include the fog pieces 8 anni fa
  Mr.doob 8735cbab95 Reverted UniformUtils.clone() deprecation. See #10191. 8 anni fa
  aardgoose dc14e3ec01 remove UniformsUtils.* 8 anni fa
  Mr.doob 928c8177ab Removed no longer needed uniform types. 9 anni fa
  Raoul v. R 4fc3af0994 Examples: use .texture of input render targets. (#8787) 9 anni fa
  Mr.doob 945a88ec75 Clean up. 9 anni fa
  Kevin 3cb726be56 Update WaterShader.js add Fog and Side Support 10 anni fa
  gero3 fb210eb85e add new rule disallowNewlineBeforeBlockStatements 10 anni fa
  gero3 923256459e fixed files to codestyle 10 anni fa
  Mr.doob d47b8fba72 Reverted console.* to THREE.* change. See #5791. 10 anni fa
  brason b0f0c3bd1a Remove unnecessary semicolons 10 anni fa
  Jan Wrobel c24855eedf Do not generate mipmaps if render target generateMipmaps is not set. 10 anni fa
  Jan Waller 90dd7cc0d3 #5791 Use unified Log,Warn & Error handlers, rather than directly using console.error/warn/log 10 anni fa
  Elisée Maurer ecd0ddd1a1 Set prototype.constructor for all derived classes 10 anni fa
  Mr.doob 82358f2b21 Fixed Mirror and WaterShader. Thanks @erichlof! 11 anni fa
  Christopher Probst 9410acc9a9 #4289 Move isPowerOfTwo to THREE.Math and update all references 11 anni fa
  Joshua Koo b1653ec762 Importing @jbouny Ocean/Water example which is based on the Mirror Shader (see #3856) 11 anni fa