WestLangley
|
23404d4b79
Added support for custom defines (#9120)
|
9 years ago |
tschw
|
494e016dea
Automated uniform.<name>.type. (#8606)
|
9 years ago |
Ben Houston (Clara.io)
|
ebaa0d643f
remove ability to set depth formula on MeshDepthMaterial. (#8602)
|
9 years ago |
tschw
|
fc4687acd3
Structured Uniforms Completion (#8585)
|
9 years ago |
Ben Houston (Clara.io)
|
148c47bcb9
DepthFormat + DepthPacking on MeshDepthMaterial (#8573)
|
9 years ago |
tschw
|
c46846127e
Clipping planes
|
9 years ago |
Mr.doob
|
867baa0601
WebGLRenderer: More shadow collection refactoring. See #8379.
|
9 years ago |
Mr.doob
|
9d3cf8c2f5
Merge branch 'physical_lights' of http://github.com/bhouston/three.js into dev
|
9 years ago |
Ben Houston
|
c2ea1ff659
physicallyCorrect -> physicallyCorrectLights.
|
9 years ago |
Mr.doob
|
a51411ab6c
Clean up.
|
9 years ago |
Ben Houston
|
bca32d50e9
physicalLights -> physicallyCorrect, PHYSICAL_LIGHTS -> PHYSICALLY_CORRECT, update documentation.
|
9 years ago |
Ben Houston
|
0abbb037dd
implement basic physical lights mode.
|
9 years ago |
Ben Houston
|
8ed3615868
add support for cineon tone mapping.
|
9 years ago |
Ben Houston
|
b701b7eb00
inline tone mapping mostly works.
|
9 years ago |
Ben Houston
|
47c1f47f6d
minor fixes for premultiplied alpha option on materials.
|
9 years ago |
Ben Houston
|
9236121413
support pre-multipled alpha on materials.
|
9 years ago |
Mr.doob
|
5e031b9e26
WebGLProgram: I believe GAMMA_INPUT and GAMMA_OUTPUT are no longer needed. /cc @bhouston
|
9 years ago |
Mr.doob
|
24d32ead01
WebGLProgram* clean up.
|
9 years ago |
Ben Houston
|
53bf8967bd
Merge branch 'pmrem2' into output_encoding
|
9 years ago |
Ben Houston
|
f40a9f55be
have linearToOutputTexel the last encoding function as it is used last.
|
9 years ago |
Ben Houston
|
a763534c70
add support for linearToOutputTexel texture.encoding.
|
9 years ago |
Mr.doob
|
462d8d7c9d
Merge branch 'material_glsl_files' of https://github.com/bhouston/three.js into dev
|
9 years ago |
Ben Houston
|
807a8ec729
add error checking to include parser.
|
9 years ago |
Ben Houston
|
8350e0e49b
use glsl files for material vert/frag sahders.
|
9 years ago |
Ben Houston
|
ebdba81f51
add backwards compatibility for WebGLRenderer.gammaInput, support WebGLRenderTargets as maps.
|
9 years ago |
Ben Houston
|
0d45254a0f
remove remnants of WebGLShaderPreProcessor, re-add mistakenly removed line.
|
9 years ago |
Ben Houston
|
91d9af8983
Merge branch 'dev' of [email protected]:mrdoob/three.js.git into texture_encoding
|
9 years ago |
Ben Houston
|
653a2787ce
remove encoding_template and WebGLShaderPrePRocessor as mrdoob has rewritten it.
|
9 years ago |
Ben Houston
|
4cc3052dec
start addressing @mrdoob's feedback here: https://github.com/mrdoob/three.js/pull/8117/files#r53900857
|
9 years ago |
Mr.doob
|
ca6128d703
WebGLProgram: Added parseIncludes.
|
9 years ago |