Historial de Commits

Autor SHA1 Mensaje Fecha
  alteredq 1fae823482 Quick and dirty fix for OBJ converter demo: don't do backface culling to get back floor mesh that disappeared (turning it upside down gets ugly lighting). hace 15 años
  alteredq b150a74755 Synced with mrdoob's branch. hace 15 años
  alteredq 1c35d90fd7 Added handling of multiple lights to WebGLRenderer. hace 15 años
  Mr.doob c0d14df4a8 * Fixed examples that were still using scene.add() hace 15 años
  Mr.doob 1b1fb7affe * Code clean up (yuicompressor doesn't throw a single warning :D) and some reformating hace 15 años
  alteredq 79ab4bf2e6 Merged with mrdoob's branch. Got WebGLRenderer working again :) hace 15 años
  alteredq b6904f3d72 Added Blinn-Phong material for WebGLRenderer. hace 15 años
  Mr.doob 7464f5ff97 * MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default. hace 15 años
  alteredq 1de8e6fd2a Disabled point light, now that it works also in WebGL, not to have red people :). hace 15 años
  alteredq dde831bf6f Extended CanvasRenderer to be able to handle decals (MeshBitmapUVMappingMaterials as secondary materials). hace 15 años
  alteredq 396d8d1cec Added male model to OBJ converter example. hace 15 años
  unknown 60c2354424 Added OBJ -> Three.js converter. hace 15 años