Commit History

Author SHA1 Message Date
  Emmett Lalish 43f0b80ed1 updated blinn-phong to trowbridge-reitz 6 years ago
  arobertson0 092c5a7318 Merge branch 'dev' into descriptive-defines-2 6 years ago
  Mr.doob b75dd04572 MeshPhysicalMaterial: Renamed clearCoat* to clearcoat*. 6 years ago
  arobertson0 f7ffa206d1 Separated the meanings of PHYSICAL 6 years ago
  Daniel Sturk b2ab31d903 Merge remote-tracking branch 'mrdoob/dev' into sheen 6 years ago
  Daniel Sturk 22fce3b128 fixed StandardNodeMaterial's sheen 6 years ago
  Daniel Sturk 74e5482d37 replaced sheen with sheenColor, and removed IBL sheen (for now) 6 years ago
  sunag b244ee366d more readable - ndef STANDARD to def PHYSICAL 6 years ago
  Daniel Sturk 52ef062102 wip: proof of concept sheen IBL, needs cleanup (at least) 6 years ago
  Daniel Sturk 9099439be9 Merge remote-tracking branch 'mrdoob/dev' into sheen 6 years ago
  sunag 6af67e24b9 fix merger conflict https://github.com/mrdoob/three.js/pull/17176 6 years ago
  Mr.doob 4df6d7c075 ShaderChunk: More clearcoat refactor. 6 years ago
  Mr.doob e3dc2265df ShaderChunk: Refactored clearcoat code. 6 years ago
  Mr.doob 5f047fedfc Fixed bad revert. 6 years ago
  sunag d9b4126df6 Merge branch 'dev' into dev-energy-preservation 6 years ago
  sunag 070101a9b3 remove non-ENERGY_PRESERVATION code 6 years ago
  Mr.doob 1bb818e835 Merge pull request #17079 from arobertson0/dev 6 years ago
  sunag 7a6666b8f4 energy-preservation flag 6 years ago
  arobertson0 c773fefee7 minor formatting 6 years ago
  arobertson0 e620cf3db4 linted glsls using mrdood guidelines 6 years ago
  arobertson0 bee7f0e854 Merged node-clearcoat-normals into dev 6 years ago
  arobertson0 b39e2c96e9 Refactoring of cc normal code 6 years ago
  arobertson0 03e61e34b2 Fixed irradiance bug 6 years ago
  arobertson0 1778a779ff Working on CC normal impl 6 years ago
  arobertson0 ae375034f7 Logical separation of clearcoat normal from geometry normal 6 years ago
  Daniel Sturk fcd8fdad4e Fixed renaming mistake 6 years ago
  Daniel Sturk 9428b70c05 Moved sheen to PhysicalMaterial struct 6 years ago
  Daniel Sturk d268b80044 Added sheen to physical material 6 years ago
  Mr.doob 1128d601c1 Revert "Diffuse color has already been calculated relative to the specular, so use that directly to fix dark fresnel for indirect specular lighting." 6 years ago
  Jordan Santell d657787014 Diffuse color has already been calculated relative to the specular, so use that directly to fix dark fresnel for indirect specular lighting. 6 years ago