Emmett Lalish
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43f0b80ed1
updated blinn-phong to trowbridge-reitz
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6 years ago |
arobertson0
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092c5a7318
Merge branch 'dev' into descriptive-defines-2
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6 years ago |
Mr.doob
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b75dd04572
MeshPhysicalMaterial: Renamed clearCoat* to clearcoat*.
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6 years ago |
arobertson0
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f7ffa206d1
Separated the meanings of PHYSICAL
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6 years ago |
Daniel Sturk
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b2ab31d903
Merge remote-tracking branch 'mrdoob/dev' into sheen
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6 years ago |
Daniel Sturk
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22fce3b128
fixed StandardNodeMaterial's sheen
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6 years ago |
Daniel Sturk
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74e5482d37
replaced sheen with sheenColor, and removed IBL sheen (for now)
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6 years ago |
sunag
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b244ee366d
more readable - ndef STANDARD to def PHYSICAL
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6 years ago |
Daniel Sturk
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52ef062102
wip: proof of concept sheen IBL, needs cleanup (at least)
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6 years ago |
Daniel Sturk
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9099439be9
Merge remote-tracking branch 'mrdoob/dev' into sheen
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6 years ago |
sunag
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6af67e24b9
fix merger conflict https://github.com/mrdoob/three.js/pull/17176
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6 years ago |
Mr.doob
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4df6d7c075
ShaderChunk: More clearcoat refactor.
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6 years ago |
Mr.doob
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e3dc2265df
ShaderChunk: Refactored clearcoat code.
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6 years ago |
Mr.doob
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5f047fedfc
Fixed bad revert.
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6 years ago |
sunag
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d9b4126df6
Merge branch 'dev' into dev-energy-preservation
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6 years ago |
sunag
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070101a9b3
remove non-ENERGY_PRESERVATION code
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6 years ago |
Mr.doob
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1bb818e835
Merge pull request #17079 from arobertson0/dev
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6 years ago |
sunag
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7a6666b8f4
energy-preservation flag
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6 years ago |
arobertson0
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c773fefee7
minor formatting
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6 years ago |
arobertson0
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e620cf3db4
linted glsls using mrdood guidelines
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6 years ago |
arobertson0
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bee7f0e854
Merged node-clearcoat-normals into dev
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6 years ago |
arobertson0
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b39e2c96e9
Refactoring of cc normal code
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6 years ago |
arobertson0
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03e61e34b2
Fixed irradiance bug
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6 years ago |
arobertson0
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1778a779ff
Working on CC normal impl
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6 years ago |
arobertson0
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ae375034f7
Logical separation of clearcoat normal from geometry normal
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6 years ago |
Daniel Sturk
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fcd8fdad4e
Fixed renaming mistake
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6 years ago |
Daniel Sturk
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9428b70c05
Moved sheen to PhysicalMaterial struct
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6 years ago |
Daniel Sturk
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d268b80044
Added sheen to physical material
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6 years ago |
Mr.doob
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1128d601c1
Revert "Diffuse color has already been calculated relative to the specular, so use that directly to fix dark fresnel for indirect specular lighting."
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6 years ago |
Jordan Santell
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d657787014
Diffuse color has already been calculated relative to the specular, so use that directly to fix dark fresnel for indirect specular lighting.
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6 years ago |