Commit History

Author SHA1 Message Date
  sunag aaaa526bc4 add standard define (#9596) 9 years ago
  SUNAG 3ec88490b2 fix physical node material 9 years ago
  Mr.doob c705dfc861 ShaderChunk: Moved normal_flip out of envmap_fragment and normal_fragment. See fc1159a6415dd7c833b2bf7ee41374c2b2a6cc6a. 9 years ago
  SUNAG 2f4e3023f6 node material r5 + mirror nodes example (#8886) 9 years ago
  tschw 073c3ab29d Refactored vWorldPosition from phong to envmap where it actually belongs. 9 years ago
  Mr.doob 379f902d15 Merged ambient_pars.glsl into lights_pars.glsl 9 years ago
  Mr.doob ac0154cbe7 Removed THREE.UniformsLib[ "ambient" ] references. 9 years ago
  Mr.doob b60f67f57d Fixed examples. 10 years ago
  Mr.doob 8eaf494a46 Refactored ShadowMap code. 10 years ago
  SUNAG 9bb7ae8390 optimization for no LightNode 10 years ago
  SUNAG e81b960d49 NodeMaterial rev5 + LightNode 10 years ago
  SUNAG 21f888790f ao vec3 to float 10 years ago
  SUNAG c366bd48cc unnecessary environmentIntensity in StandardNode 10 years ago
  SUNAG ff84ef5bb1 isolate transform to facilitate a custom vertex-nodes 10 years ago
  SUNAG 6a0c4bd0eb renamed environmentAlpha to environmentIntensity 10 years ago
  SUNAG 755d61ec72 renamed reflectivity to environmentAlpha 10 years ago
  SUNAG c1cd65e6a2 cache improvement (multilayer) and TextureNode support for PBR`M environment 10 years ago
  SUNAG f4daa9a0ef move js/shaders/nodes to js/nodes 10 years ago