Commit History

Autor SHA1 Mensaxe Data
  Mr.doob 65a4d088be ColladaLoader2: Clean up. %!s(int64=8) %!d(string=hai) anos
  Mr.doob 9d77bdc257 Merge pull request #10880 from jbaicoianu/colladaloader2-matrix-copy %!s(int64=8) %!d(string=hai) anos
  Mr.doob 7aeefb7cc4 Merge pull request #10889 from Mugen87/dev %!s(int64=8) %!d(string=hai) anos
  Mugen87 bb01f24d7c DecalGeometry: Better comments %!s(int64=8) %!d(string=hai) anos
  Mugen87 bd6e88d0e4 DecalGeometry: Moved to examples %!s(int64=8) %!d(string=hai) anos
  Mr.doob ff3e0ebe2d Updated builds. %!s(int64=8) %!d(string=hai) anos
  Mr.doob 9ac27daefc Merge pull request #10859 from donmccurdy/test-parsetrackname %!s(int64=8) %!d(string=hai) anos
  Don McCurdy a28408adbe Update comments for whitelist. %!s(int64=8) %!d(string=hai) anos
  Mr.doob d46d7b055a Merge pull request #10881 from Mugen87/dev %!s(int64=8) %!d(string=hai) anos
  Mr.doob 4ae97fe8d7 Merge pull request #10885 from takahirox/ShaderMaterialDoc %!s(int64=8) %!d(string=hai) anos
  Mr.doob 2dc56aaebe Merge pull request #10884 from takahirox/GLTF2Skinning %!s(int64=8) %!d(string=hai) anos
  Mr.doob 68d88cc794 Updated builds. %!s(int64=8) %!d(string=hai) anos
  Mr.doob be57a9cf15 Matrix4.lookAt(): Added comments. %!s(int64=8) %!d(string=hai) anos
  Mr.doob 028a25197a Matrix4.lookAt(): Reverted to previous approach for handling vectors in the same vertical. See 41e86558d11bd3d42fcbf9985ec40db74f92235f %!s(int64=8) %!d(string=hai) anos
  Mr.doob 5575f2217a Updated builds. %!s(int64=8) %!d(string=hai) anos
  Mr.doob ae2cda96f5 More clean up. %!s(int64=8) %!d(string=hai) anos
  Mr.doob f86d072fed Clean up. %!s(int64=8) %!d(string=hai) anos
  Mr.doob 41e86558d1 Matrix4: Made lookAt() more robust. Related to #10849. %!s(int64=8) %!d(string=hai) anos
  Don McCurdy 796539369e Simplify regex a bit, update comments. %!s(int64=8) %!d(string=hai) anos
  Don McCurdy 75384cfe63 Add rigged example with dots in bone names. %!s(int64=8) %!d(string=hai) anos
  Don McCurdy 18bdfdc7d7 [PropertyBinding] Support for '.' in node names, and unit tests. %!s(int64=8) %!d(string=hai) anos
  Takahiro 1847e0fa46 Fix Typo %!s(int64=8) %!d(string=hai) anos
  Takahiro abd26c845b Add Custom Uniforms value update recommendation ShaderMaterial Doc %!s(int64=8) %!d(string=hai) anos
  Takahiro 4212b67edc Fix missing material.skinning in GLTF2Loader %!s(int64=8) %!d(string=hai) anos
  Mugen87 6a3763584e DecalGeometry: Fixed index read access %!s(int64=8) %!d(string=hai) anos
  James Baicoianu 369d47fdcc Revert "Support multiple uv layers (2)" %!s(int64=8) %!d(string=hai) anos
  James Baicoianu e62807f6a5 Support multiple uv layers (2) %!s(int64=8) %!d(string=hai) anos
  James Baicoianu 79238530b1 Copy matrix values for child objects in case matrixAutoUpdate isn't being used %!s(int64=8) %!d(string=hai) anos
  Mr.doob eb71b74d47 Set camera to 0,0,0 in webvr_shadow. %!s(int64=8) %!d(string=hai) anos
  Mr.doob 277b28f059 Added mirror to webvr_shadow example. %!s(int64=8) %!d(string=hai) anos