Историја ревизија

Аутор SHA1 Порука Датум
  tschw c32f31a587 Animation: New API, caching and masses. пре 10 година
  Mr.doob bc383cf790 Included FontUtils and TextGeometry in relevant examples. пре 10 година
  Mr.doob 2a91fef346 shadowDarkness clean up. пре 10 година
  Mr.doob 5720ae4e06 Geometry: Removed morphColors. пре 10 година
  Ben Houston 036147e203 geometry/object.clips -> geometry/object.animation пре 10 година
  Ben Houston 922a9dc9ad optimize Mixer (lazy updates to cache, use map instead of linear search) so that it can handle 9000 tracks. пре 10 година
  Ben Houston e9d593b78a fix two broken examples. пре 10 година
  Ben Houston 3a24fca91d use a single mixer for shadow map performance. пре 10 година
  Ben Houston 03269bf785 remove MorphAnimMesh were possible from examples and just use the Mixer. пре 10 година
  Mr.doob b81cbbe23a Minor clean up. пре 10 година
  Mr.doob 66d3eb0d36 Updated shadowMap calls. пре 10 година
  Mr.doob 522203af01 Merge pull request #5809 from bhouston/remove_material_ambient пре 11 година
  Mr.doob 188b9b7019 Examples: Cleaned up setClearColor(). пре 11 година
  Ben Houston 6f8d6ddd06 remove material.ambient from everything per discussion here: https://github.com/mrdoob/three.js/pull/5741#issuecomment-67893202 пре 11 година
  Mr.doob 2761f1b161 Examples: Added setPixelRatio(). See #5627. пре 11 година
  Mr.doob ec3259270c Updated examples that could use PlaneBufferGeometry. пре 11 година
  Mr.doob d86527f9fa Improved some examples. пре 11 година
  Mr.doob 1ec37295bd Examples clean up. пре 11 година
  Mr.doob 9989f380fd Renamed all CubeGeometry instances. пре 12 година
  Mr.doob 386200f2f2 Removed alpha: false instances from examples. пре 12 година
  Mr.doob e423808c75 Removed remaining clearColor/clearAlpha usage from examples. пре 12 година
  WestLangley 46a2244660 SpotLight.angle and SpotlightHelper cone size bug fixes пре 12 година
  Mr.doob 9e2f76bbe8 Yet some more adjustHSV removal. пре 13 година
  MiiBond 0c899e055f Added shadow map type definitions and replaced shadowMapSoft boolean on the renderer with shadowMapType. The default type is THREE.PCFShadowMap, which amounts to the previous default of shadowMapSoft = true. A new type, THREE.PCFSoftShadowMap will enable bilinear filtering of the shadow in the shader for smoother results. пре 13 година
  alteredq ec9f99712e Fixed JSONLoader example material palette and some more examples cleanup. пре 13 година
  Mr.doob feffb88f1e Includes to editor and examples. пре 13 година
  Mr.doob 2d3e2adcf3 Updated to latest stats.js and moved libs to js/libs. пре 13 година
  Mr.doob a408841c61 Changed three.js link in examples. пре 13 година
  Mr.doob 4f4f87430f Splitted ShaderExtras into individual files. пре 13 година
  Mr.doob a5a00cc52a Updated examples with three.min.js include. Closes #2229. пре 13 година