Mr.doob
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66ed89e2ac
Fixed CanvasRenderer's ignoring color for MeshLambertMaterial SmoothShaded.
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преди 14 години |
Mr.doob
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caea46444d
Fixed typo (thx @spite)
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преди 14 години |
Mr.doob
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714e9ec302
REVISION++
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преди 14 години |
Mr.doob
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5bbb1327e9
Fixed CanvasRenderer clearColor with opacity. Now follows WebGL behaviour. (thx @sebleedelisle)
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преди 14 години |
Mr.doob
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0b910d7c31
* Simplified THREE.Color.
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преди 14 години |
Mr.doob
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cb4d4a4fe8
Missing semicolons.
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преди 14 години |
Mr.doob
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418780fc74
Fixed yet another glitch with CanvasRenderer.setClearColor (thx @StephenHopkins)
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преди 14 години |
Mr.doob
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71778b81a5
Yet another tweak to CanvasRenderer handling clearColor (thanks @StephenHopkins)
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преди 14 години |
Mr.doob
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e21dccf35a
Fixed issue where CanvasRenderer setClearColor wasn't working as expected.
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преди 14 години |
Mr.doob
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5d99bb7b24
Safer CanvasRedenderer's texturePath().
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преди 14 години |
Mr.doob
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0ceb528837
Safer CanvasRenderer's expand().
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преди 14 години |
Mr.doob
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211070277d
CanvasRenderer and WebGLRenderer can now reuse an already created canvas. (thx daemonburrito)
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преди 14 години |
Mr.doob
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e87caabbf8
Removed `__styleString` and `updateStyleString` out of THREE.Color.
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преди 14 години |
Mr.doob
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92d702d95d
Added `data` object ( vertices, faces ) to Canvas/SVG/WebGLRenderer to get some render counts from the last render call.
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преди 14 години |
Mr.doob
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8b63842305
CanvasRenderer: Hocked materials linecap/linejoin/wireframeLinecap/wireframeLinejoin with context.linecap/linejoin. Made it 'round','round' by default again.
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преди 14 години |
Mr.doob
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449a981925
CanvasRenderer: Added distance(falloff) to PointLight. Removed illumination to ParticleCanvasMaterial.
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преди 14 години |
Mr.doob
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55a6938f26
SVGRenderer doesn't need ParticleCanvasMaterial
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преди 14 години |
Mr.doob
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cfbaaa4f68
CanvasRenderer: Properly rendering Face4 with SmoothShading now :')
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преди 14 години |
Mr.doob
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27dbb644be
CanvasRenderer: Brought back Face4+MeshDepthMaterial rendering.
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преди 14 години |
Mr.doob
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5a0a200ce4
RenderableFace4 is back (thus 2x speed boost on all examples using quads).
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преди 14 години |
Mr.doob
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f35e8092c6
More uvs fixes.
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преди 14 години |
Mr.doob
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cc38750d18
Yet more uvs tweaks.
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преди 14 години |
Mr.doob
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999a87358b
Some more clean up in Projector and CanvasRenderer.
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преди 14 години |
Mr.doob
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a7740f47fc
ParticleCircleMaterial ⟶ ParticleCanvasMaterial (canvas code injection)
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преди 14 години |
Mr.doob
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4590683d4b
WebGLRenderer stops rendering objects when removed from the scene.
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преди 14 години |
Mr.doob
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33610b4a11
Adapted Projector and CanvasRended to use camera.matrixWorldInverse.
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преди 14 години |
alteredq
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cf2e8c1bbf
Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there.
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преди 14 години |
Mr.doob
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c7aa2ab3d1
Object3D::localMatrix ⟶ Object3D::matrix
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преди 14 години |
alteredq
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cff95a119c
Textures are now updateable.
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преди 14 години |
Mr.doob
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251a7d53b8
Figured out why Canvas/SVG wasn't rendering... someone changed camera.near/far to camera.zNear/zFar :P
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преди 14 години |