Mugen87
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6be2805446
Revert "#7952 New Stencil Buffer Management"
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9 年之前 |
Mugen87
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6bbf832a84
Revert "corrected wrong indent"
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9 年之前 |
Mr.doob
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3d4ed98c4a
Docs: Clean up.
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9 年之前 |
Mr.doob
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22f782eace
Merge pull request #8029 from xprogram/ray-lookAt
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9 年之前 |
XavCo7
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2c7442a232
Updated docs with ray .lookAt
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9 年之前 |
Mr.doob
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de9d4ba553
Using PCFSoftShadowMap in shadowmap viewer example.
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9 年之前 |
Mr.doob
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7c85a6fbe8
Updated builds.
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9 年之前 |
Mr.doob
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3de30a374b
More PointLight shadows optimisations.
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9 年之前 |
Mr.doob
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9de98fa384
Merge pull request #8017 from xprogram/ray-lookAt
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9 年之前 |
Mr.doob
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130e653449
Updated builds.
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9 年之前 |
Mr.doob
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e166f28980
Docs: Removed shadowMapDebug reference.
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9 年之前 |
Mr.doob
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d0c3594e7c
shadowmap_fragment.glsl: clean up
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9 年之前 |
Mr.doob
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e0e0b2724b
Removed SHADOWMAP_DEBUG.
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9 年之前 |
Mr.doob
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9909baa03c
Clean up.
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9 年之前 |
Mr.doob
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6937b43d5b
shadowmap_*.glsl: simpler SHADOWMAP_TYPE_PCF_SOFT code.
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9 年之前 |
Mr.doob
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454af737a5
shadowmap_fragment.glsl: Using vec2 for texelSize.
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9 年之前 |
Mr.doob
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4cd729eaf5
PointLight shadows example can now use PCF.
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9 年之前 |
Mr.doob
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03634e5a09
Updated builds.
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9 年之前 |
Mr.doob
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0b2f44ce11
shadowmap_*.glsl: Using texture2DCompare in PointLights code.
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9 年之前 |
Mr.doob
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c4ae0356fa
shadowmap_*.glsl: added texture2DCompare()
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9 年之前 |
Mr.doob
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2b3e94a471
Merge pull request #8023 from jzitelli/pr/VRControlsOnError
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9 年之前 |
Mr.doob
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17cb31a70c
Merge pull request #8026 from jaakkor2/patch-1
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9 年之前 |
jaakkor2
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b9b1638fa1
Update Lut.js
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9 年之前 |
Jeffrey Zitelli
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1e99bc4578
fix VRControls onError
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9 年之前 |
Mr.doob
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d2b3d187f2
Merge pull request #8015 from Mugen87/dev
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9 年之前 |
XavCo7
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c9992f30c8
Put ray lookAt function
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9 年之前 |
Mugen87
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757431fa6f
refactoring "derivatives" material property in examples
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9 年之前 |
Mr.doob
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70c05172f6
Updated bulds.
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9 年之前 |
Mr.doob
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aaeea271af
Simplified shadowmap_fragment.
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9 年之前 |
Mr.doob
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766eea001c
Moved Face4 to Three.Legacy.
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9 年之前 |