Историја ревизија

Аутор SHA1 Порука Датум
  tschw 0671faa158 Let lighting info be fed in view space. пре 10 година
  gero3 923256459e fixed files to codestyle пре 10 година
  Mr.doob e83bf8a30d Merge branch 'phong_diffuseColor' of https://github.com/bhouston/three.js into dev пре 10 година
  Ben Houston b0eb1bf216 Fix node #6 of issue https://github.com/mrdoob/three.js/pull/5805#issuecomment-75610227 пре 10 година
  Ben Houston 2ba715f2ed Fix note #3 of issue https://github.com/mrdoob/three.js/pull/5805#issuecomment-75610227 пре 10 година
  Ben Houston 3e239215a6 Merge branch 'dev' of [email protected]:mrdoob/three.js into phong_diffuseColor пре 10 година
  gero3 fe8493157e codestyle fixes пре 10 година
  Mr.doob 6fef12c5ff Fixed more examples. пре 10 година
  Mr.doob c0478beba3 Merge branch 'gammaFactor' of https://github.com/bhouston/three.js into dev пре 10 година
  Mr.doob a13c739390 *DecayExponent to *Decay пре 10 година
  Mr.doob 9dbd7669d0 Merge branch 'decayExponent' of https://github.com/bhouston/three.js into dev пре 10 година
  Mr.doob b1550613ff Merge branch 'common.glsl' of https://github.com/bhouston/three.js into dev пре 10 година
  Ben Houston f107059962 Merge branch 'common.glsl' into decayExponent пре 10 година
  Ben Houston 16c3b394bc adopt transformDirection in example/js shaders: ShaderSkin and ShaderTerrain пре 10 година
  Ben Houston b323f3bd7d adopt attenuation equation discussed here: https://github.com/mrdoob/three.js/pull/5787#issuecomment-68066541 Also apply attenuation formula to example shaders. пре 10 година
  Ben Houston 2dc5d1e71e deal with @WestLangley's issues #1, #2, #3, #4 from here: https://github.com/mrdoob/three.js/pull/5809#issuecomment-68329651 пре 10 година
  Ben Houston af236a42f2 completing adjustable gamma - still one bug left. пре 10 година
  Ben Houston cc7634efa2 refactor shaders to use diffuseColor and outgoingLight instead of gl_FragColor. пре 10 година
  Ben Houston 6f8d6ddd06 remove material.ambient from everything per discussion here: https://github.com/mrdoob/three.js/pull/5741#issuecomment-67893202 пре 10 година
  Ben Houston 04ce05d49c unifying shader names. пре 11 година
  alteredq 886ba4de3e Renamed mPosition => worldPosition in shaders. пре 12 година
  alteredq 2a7885e8b3 Renamed uniform hemisphereLightPosition => hemisphereLightDirection пре 12 година
  alteredq 20b93e3fff Fixed HemisphereLight shading. пре 12 година
  alteredq e08818649e Added handling of HemisphereLight and shadow maps to terrain shader. пре 13 година
  alteredq 013f3b375e Changed the rest of the lib and examples to use auto-texture units. пре 13 година
  alteredq 71fafdf25d Some cleanup and normalization fixes in shaders. пре 13 година
  alteredq 51f45e8bde Added clamping to specular term. пре 13 година
  alteredq 852738580e Added dynamic terrain example. пре 13 година