tschw
|
0671faa158
Let lighting info be fed in view space.
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пре 10 година |
gero3
|
923256459e
fixed files to codestyle
|
пре 10 година |
Mr.doob
|
e83bf8a30d
Merge branch 'phong_diffuseColor' of https://github.com/bhouston/three.js into dev
|
пре 10 година |
Ben Houston
|
b0eb1bf216
Fix node #6 of issue https://github.com/mrdoob/three.js/pull/5805#issuecomment-75610227
|
пре 10 година |
Ben Houston
|
2ba715f2ed
Fix note #3 of issue https://github.com/mrdoob/three.js/pull/5805#issuecomment-75610227
|
пре 10 година |
Ben Houston
|
3e239215a6
Merge branch 'dev' of [email protected]:mrdoob/three.js into phong_diffuseColor
|
пре 10 година |
gero3
|
fe8493157e
codestyle fixes
|
пре 10 година |
Mr.doob
|
6fef12c5ff
Fixed more examples.
|
пре 10 година |
Mr.doob
|
c0478beba3
Merge branch 'gammaFactor' of https://github.com/bhouston/three.js into dev
|
пре 10 година |
Mr.doob
|
a13c739390
*DecayExponent to *Decay
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пре 10 година |
Mr.doob
|
9dbd7669d0
Merge branch 'decayExponent' of https://github.com/bhouston/three.js into dev
|
пре 10 година |
Mr.doob
|
b1550613ff
Merge branch 'common.glsl' of https://github.com/bhouston/three.js into dev
|
пре 10 година |
Ben Houston
|
f107059962
Merge branch 'common.glsl' into decayExponent
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пре 10 година |
Ben Houston
|
16c3b394bc
adopt transformDirection in example/js shaders: ShaderSkin and ShaderTerrain
|
пре 10 година |
Ben Houston
|
b323f3bd7d
adopt attenuation equation discussed here: https://github.com/mrdoob/three.js/pull/5787#issuecomment-68066541 Also apply attenuation formula to example shaders.
|
пре 10 година |
Ben Houston
|
2dc5d1e71e
deal with @WestLangley's issues #1, #2, #3, #4 from here: https://github.com/mrdoob/three.js/pull/5809#issuecomment-68329651
|
пре 10 година |
Ben Houston
|
af236a42f2
completing adjustable gamma - still one bug left.
|
пре 10 година |
Ben Houston
|
cc7634efa2
refactor shaders to use diffuseColor and outgoingLight instead of gl_FragColor.
|
пре 10 година |
Ben Houston
|
6f8d6ddd06
remove material.ambient from everything per discussion here: https://github.com/mrdoob/three.js/pull/5741#issuecomment-67893202
|
пре 10 година |
Ben Houston
|
04ce05d49c
unifying shader names.
|
пре 11 година |
alteredq
|
886ba4de3e
Renamed mPosition => worldPosition in shaders.
|
пре 12 година |
alteredq
|
2a7885e8b3
Renamed uniform hemisphereLightPosition => hemisphereLightDirection
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пре 12 година |
alteredq
|
20b93e3fff
Fixed HemisphereLight shading.
|
пре 12 година |
alteredq
|
e08818649e
Added handling of HemisphereLight and shadow maps to terrain shader.
|
пре 13 година |
alteredq
|
013f3b375e
Changed the rest of the lib and examples to use auto-texture units.
|
пре 13 година |
alteredq
|
71fafdf25d
Some cleanup and normalization fixes in shaders.
|
пре 13 година |
alteredq
|
51f45e8bde
Added clamping to specular term.
|
пре 13 година |
alteredq
|
852738580e
Added dynamic terrain example.
|
пре 13 година |