提交歷史

作者 SHA1 備註 提交日期
  tschw 0671faa158 Let lighting info be fed in view space. 10 年之前
  gero3 923256459e fixed files to codestyle 10 年之前
  Mr.doob e83bf8a30d Merge branch 'phong_diffuseColor' of https://github.com/bhouston/three.js into dev 10 年之前
  Ben Houston b0eb1bf216 Fix node #6 of issue https://github.com/mrdoob/three.js/pull/5805#issuecomment-75610227 10 年之前
  Ben Houston 2ba715f2ed Fix note #3 of issue https://github.com/mrdoob/three.js/pull/5805#issuecomment-75610227 10 年之前
  Ben Houston 3e239215a6 Merge branch 'dev' of [email protected]:mrdoob/three.js into phong_diffuseColor 10 年之前
  gero3 fe8493157e codestyle fixes 10 年之前
  Mr.doob 6fef12c5ff Fixed more examples. 10 年之前
  Mr.doob c0478beba3 Merge branch 'gammaFactor' of https://github.com/bhouston/three.js into dev 10 年之前
  Mr.doob a13c739390 *DecayExponent to *Decay 10 年之前
  Mr.doob 9dbd7669d0 Merge branch 'decayExponent' of https://github.com/bhouston/three.js into dev 10 年之前
  Mr.doob b1550613ff Merge branch 'common.glsl' of https://github.com/bhouston/three.js into dev 10 年之前
  Ben Houston f107059962 Merge branch 'common.glsl' into decayExponent 10 年之前
  Ben Houston 16c3b394bc adopt transformDirection in example/js shaders: ShaderSkin and ShaderTerrain 10 年之前
  Ben Houston b323f3bd7d adopt attenuation equation discussed here: https://github.com/mrdoob/three.js/pull/5787#issuecomment-68066541 Also apply attenuation formula to example shaders. 10 年之前
  Ben Houston 2dc5d1e71e deal with @WestLangley's issues #1, #2, #3, #4 from here: https://github.com/mrdoob/three.js/pull/5809#issuecomment-68329651 10 年之前
  Ben Houston af236a42f2 completing adjustable gamma - still one bug left. 10 年之前
  Ben Houston cc7634efa2 refactor shaders to use diffuseColor and outgoingLight instead of gl_FragColor. 10 年之前
  Ben Houston 6f8d6ddd06 remove material.ambient from everything per discussion here: https://github.com/mrdoob/three.js/pull/5741#issuecomment-67893202 10 年之前
  Ben Houston 04ce05d49c unifying shader names. 11 年之前
  alteredq 886ba4de3e Renamed mPosition => worldPosition in shaders. 12 年之前
  alteredq 2a7885e8b3 Renamed uniform hemisphereLightPosition => hemisphereLightDirection 12 年之前
  alteredq 20b93e3fff Fixed HemisphereLight shading. 12 年之前
  alteredq e08818649e Added handling of HemisphereLight and shadow maps to terrain shader. 13 年之前
  alteredq 013f3b375e Changed the rest of the lib and examples to use auto-texture units. 13 年之前
  alteredq 71fafdf25d Some cleanup and normalization fixes in shaders. 13 年之前
  alteredq 51f45e8bde Added clamping to specular term. 13 年之前
  alteredq 852738580e Added dynamic terrain example. 13 年之前