alteredq
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6cfcdd1501
Moved MeshPhongMaterial out of ubershader.
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14 years ago |
alteredq
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3cabd11849
Moved MeshBasicMaterial out of ubershader.
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14 years ago |
alteredq
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0fe464c97a
Refactored uniforms cloning into separate file so that it can be reused also for MeshShaderMaterials.
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14 years ago |
alteredq
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ecdbb2ef91
Fixed broken uniforms cloning. Fixed broken uqbiquity test.
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14 years ago |
alteredq
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1722242ee1
Added cloning of uniforms for MeshShaderMaterial & co.
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14 years ago |
alteredq
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fb7788f0c6
Resurrected exponential fog as FogExp2.
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14 years ago |
alteredq
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91b9539e02
Synced with mrdoob's branch.
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14 years ago |
alteredq
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255c042b1e
Added clear color parameter to WebGLRenderer constructor, also added setClearColor API call.
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14 years ago |
Mr.doob
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e46346c9ba
Cleaned up CanvasRenderer/MeshDepthMaterial code.
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14 years ago |
Mr.doob
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fbf26158fb
`Fog( color, density )` → `Fog( color, near, far )`
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14 years ago |
Mr.doob
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bffdc03cf1
`*.material`→ `*.materials`
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14 years ago |
alteredq
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323228ac72
Added antialiasing parameter to WebGLRenderer constructor.
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14 years ago |
alteredq
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2c1e6a1368
Forgot to remove hardcoded fog color in shader.
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14 years ago |
alteredq
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76a56f2f5c
First attempt at fog ;)
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14 years ago |
Mr.doob
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02f81a26f4
Merging with alteredq's branch.
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14 years ago |
alteredq
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5e74c741c1
Retired MeshCubeMaterial: replaced it with MeshShaderMaterial "cube" defined in ShaderUtils.
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14 years ago |
alteredq
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3faf6566e3
Experimenting with Fresnel demo using just MeshShaderMaterials.
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14 years ago |
alteredq
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2163691b59
Fixed subtle yet brutal bug also known as "don't mess with streams" ;)
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14 years ago |
alteredq
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8e53294e62
Synced with mrdoob's branch.
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14 years ago |
alteredq
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45f47b89b7
Added minecraft fake ambient occlusion demo.
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14 years ago |
Mr.doob
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d3a56f3f35
Yet again that misterious behaviour where stuff gets pasted in weird places. Long time without experiencing it...
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14 years ago |
Mr.doob
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b84bca3bb0
WebGLRenderer optimisation: flattening camera matrices just once per render, it was doing it once per object before.
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14 years ago |
alteredq
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0c1851393d
Added check for normals in shader when rendering VBOs.
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14 years ago |
alteredq
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ac5276b41f
Added normal + ambient occlusion + displacement mapping demo.
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14 years ago |
alteredq
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1da8ee0df9
Added vec3 and color parameters for MeshShaderMaterial. Also moved normal and view matrices into default parameters.
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14 years ago |
Mr.doob
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e7f5f3865a
Fixed WebGL Wrappings.
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14 years ago |
alteredq
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a395e120c3
Updated WebGLRenderer and corresponding examples to work with new Texture API.
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14 years ago |
alteredq
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a1d68ddba3
Fixed bug(s) causing broken Fresnel demo.
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14 years ago |
Mr.doob
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584a8440fd
Merging with alteredq's branch.
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14 years ago |
alteredq
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c1cb8e9067
Added handling of 2d textures in MeshShaderMaterial.
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14 years ago |