Commit History

Author SHA1 Message Date
  alteredq 6cfcdd1501 Moved MeshPhongMaterial out of ubershader. 14 years ago
  alteredq 3cabd11849 Moved MeshBasicMaterial out of ubershader. 14 years ago
  alteredq 0fe464c97a Refactored uniforms cloning into separate file so that it can be reused also for MeshShaderMaterials. 14 years ago
  alteredq ecdbb2ef91 Fixed broken uniforms cloning. Fixed broken uqbiquity test. 14 years ago
  alteredq 1722242ee1 Added cloning of uniforms for MeshShaderMaterial & co. 14 years ago
  alteredq fb7788f0c6 Resurrected exponential fog as FogExp2. 14 years ago
  alteredq 91b9539e02 Synced with mrdoob's branch. 14 years ago
  alteredq 255c042b1e Added clear color parameter to WebGLRenderer constructor, also added setClearColor API call. 14 years ago
  Mr.doob e46346c9ba Cleaned up CanvasRenderer/MeshDepthMaterial code. 14 years ago
  Mr.doob fbf26158fb `Fog( color, density )` → `Fog( color, near, far )` 14 years ago
  Mr.doob bffdc03cf1 `*.material`→ `*.materials` 14 years ago
  alteredq 323228ac72 Added antialiasing parameter to WebGLRenderer constructor. 14 years ago
  alteredq 2c1e6a1368 Forgot to remove hardcoded fog color in shader. 14 years ago
  alteredq 76a56f2f5c First attempt at fog ;) 14 years ago
  Mr.doob 02f81a26f4 Merging with alteredq's branch. 14 years ago
  alteredq 5e74c741c1 Retired MeshCubeMaterial: replaced it with MeshShaderMaterial "cube" defined in ShaderUtils. 14 years ago
  alteredq 3faf6566e3 Experimenting with Fresnel demo using just MeshShaderMaterials. 14 years ago
  alteredq 2163691b59 Fixed subtle yet brutal bug also known as "don't mess with streams" ;) 14 years ago
  alteredq 8e53294e62 Synced with mrdoob's branch. 14 years ago
  alteredq 45f47b89b7 Added minecraft fake ambient occlusion demo. 14 years ago
  Mr.doob d3a56f3f35 Yet again that misterious behaviour where stuff gets pasted in weird places. Long time without experiencing it... 14 years ago
  Mr.doob b84bca3bb0 WebGLRenderer optimisation: flattening camera matrices just once per render, it was doing it once per object before. 14 years ago
  alteredq 0c1851393d Added check for normals in shader when rendering VBOs. 14 years ago
  alteredq ac5276b41f Added normal + ambient occlusion + displacement mapping demo. 14 years ago
  alteredq 1da8ee0df9 Added vec3 and color parameters for MeshShaderMaterial. Also moved normal and view matrices into default parameters. 14 years ago
  Mr.doob e7f5f3865a Fixed WebGL Wrappings. 14 years ago
  alteredq a395e120c3 Updated WebGLRenderer and corresponding examples to work with new Texture API. 14 years ago
  alteredq a1d68ddba3 Fixed bug(s) causing broken Fresnel demo. 14 years ago
  Mr.doob 584a8440fd Merging with alteredq's branch. 14 years ago
  alteredq c1cb8e9067 Added handling of 2d textures in MeshShaderMaterial. 14 years ago