История коммитов

Автор SHA1 Сообщение Дата
  alteredq 6e91de5d8a Added diffuse map to normal map shader. Changed Lee Perry-Smith demo to use normal map shader. 14 лет назад
  Mr.doob 03c5f0f859 Improving fog effect :) 14 лет назад
  alteredq 91b9539e02 Synced with mrdoob's branch. 14 лет назад
  alteredq 255c042b1e Added clear color parameter to WebGLRenderer constructor, also added setClearColor API call. 14 лет назад
  Mr.doob b086c2c5af That demo wasn't supposed to go in... 14 лет назад
  Mr.doob 3993d3d576 Added Lee Perry-Smith Normal-notyet-Map demo. 14 лет назад
  Mr.doob 93fa1df174 Added Lee Perry-Smith Normal-notyet-Map demo. 14 лет назад
  Mr.doob e46346c9ba Cleaned up CanvasRenderer/MeshDepthMaterial code. 14 лет назад
  Mr.doob 0c3e69ccda WebGLRenderer2: Added env_map (SphericalReflectionMapping). 14 лет назад
  Mr.doob fbf26158fb `Fog( color, density )` → `Fog( color, near, far )` 14 лет назад
  Mr.doob bffdc03cf1 `*.material`→ `*.materials` 14 лет назад
  Mr.doob 309fffe98f Added fog parameter (boolean, true by default) to common materials. 14 лет назад
  Mr.doob e89a1de8c2 Merge remote branch 'alteredq/master' 14 лет назад
  Mr.doob f2b21b5bf1 WebGLRenderer2: Added antialias parameter to constructor. Removed `if` from shader, using `fog *` instead. 14 лет назад
  alteredq 323228ac72 Added antialiasing parameter to WebGLRenderer constructor. 14 лет назад
  Mr.doob 93d5529872 Added Terrain + Fog demo. 14 лет назад
  Mr.doob b7c78635cf Added Fog to WebGLRenderer2. 14 лет назад
  Mr.doob c39eca33ee Projector::projectScene now does a first pass through Projector::projectObject (which does frustum culling and object sorting). 14 лет назад
  alteredq 2c1e6a1368 Forgot to remove hardcoded fog color in shader. 14 лет назад
  alteredq 76a56f2f5c First attempt at fog ;) 14 лет назад
  Mr.doob ffd0b40c4f Merge remote branch 'alteredq/master' 14 лет назад
  Mr.doob 02f81a26f4 Merging with alteredq's branch. 14 лет назад
  Mr.doob 17c1349d55 Starting to prepare stuff for adding Fog. Having Fog.js inside /scenes doesn't sound right, but I guess it can be there for now... 14 лет назад
  alteredq f02a5582f6 Moved normal and depth materials out of ubershader. 14 лет назад
  Mr.doob 1d8fae82eb Added MeshDepthMaterial to WebGLRenderer2. 14 лет назад
  Mr.doob 5e2c480b89 Implemented Frustum checking to `Projector::projectObjects` (thanks errynp) 14 лет назад
  Mr.doob c13377d736 Added crappy grass WebGL example. 14 лет назад
  Mr.doob a648315604 WebGLRenderer2 finally handles big geometries ^^ 14 лет назад
  alteredq 5e74c741c1 Retired MeshCubeMaterial: replaced it with MeshShaderMaterial "cube" defined in ShaderUtils. 14 лет назад
  alteredq 3faf6566e3 Experimenting with Fresnel demo using just MeshShaderMaterials. 14 лет назад