alteredq
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5192428f25
Added Loader class providing both asynchronous JS and web worker based loading of models.
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15 years ago |
alteredq
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88c5d3e571
Forgot to build one-file version and to bump up version number.
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15 years ago |
alteredq
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1fae823482
Quick and dirty fix for OBJ converter demo: don't do backface culling to get back floor mesh that disappeared (turning it upside down gets ugly lighting).
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15 years ago |
alteredq
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b150a74755
Synced with mrdoob's branch.
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15 years ago |
alteredq
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1c35d90fd7
Added handling of multiple lights to WebGLRenderer.
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15 years ago |
Mr.doob
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c0d14df4a8
* Fixed examples that were still using scene.add()
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15 years ago |
Mr.doob
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1b1fb7affe
* Code clean up (yuicompressor doesn't throw a single warning :D) and some reformating
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15 years ago |
alteredq
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79ab4bf2e6
Merged with mrdoob's branch. Got WebGLRenderer working again :)
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15 years ago |
alteredq
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b6904f3d72
Added Blinn-Phong material for WebGLRenderer.
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15 years ago |
Mr.doob
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7464f5ff97
* MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default.
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15 years ago |
alteredq
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1de8e6fd2a
Disabled point light, now that it works also in WebGL, not to have red people :).
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15 years ago |
alteredq
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dde831bf6f
Extended CanvasRenderer to be able to handle decals (MeshBitmapUVMappingMaterials as secondary materials).
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15 years ago |
alteredq
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396d8d1cec
Added male model to OBJ converter example.
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15 years ago |
unknown
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60c2354424
Added OBJ -> Three.js converter.
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15 years ago |