Sagar Dwibhashyam
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c61a1e043f
Fixed some comments and formatting
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il y a 9 ans |
Sagar Dwibhashyam
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31ff1e7b92
Added VTP support for VTK.
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il y a 9 ans |
takahiro
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2ba3e37476
Add getShaderPrecisionFormat polyfill
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il y a 9 ans |
Mr.doob
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5c543d18b1
Merge pull request #8268 from Mugen87/dev
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il y a 9 ans |
Mr.doob
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ef7d141a7d
Updated builds.
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il y a 9 ans |
Mr.doob
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274a0d8b20
Clean up.
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il y a 9 ans |
Mr.doob
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8a0505a303
Merge pull request #8274 from jfranc/jfranc-patch-2
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il y a 9 ans |
Mr.doob
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edab14ae2f
Merge pull request #8273 from jfranc/jfranc-patch-1
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il y a 9 ans |
Mr.doob
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66e497d18c
Merge branch 'master' into dev
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il y a 9 ans |
Mr.doob
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5ac52f320e
Merge pull request #8221 from toji/webvr_v1
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il y a 9 ans |
Brandon Jones
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ecc10c4371
VREffect style fixes
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il y a 9 ans |
Brandon Jones
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d6a5949573
More fixes to VRControls/VREffect
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il y a 9 ans |
Ben Houston
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0f1e9b4331
restore old fallthrough behavior for blending modes not recognized.
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il y a 9 ans |
Ben Houston
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22c1e2ec22
some more upgrades of dev to match the premultiplied multiple blend modes.
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il y a 9 ans |
Ben Houston
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c892c055e0
Merge branch 'dev' of [email protected]:mrdoob/three.js into more_premultipliedalpha_modes
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il y a 9 ans |
Ben Houston
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7814c1775f
add the rest of the blending modes to premultipliedAlpha mode.
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il y a 9 ans |
jfranc
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86fed4c410
Update WebGLRenderer.js
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il y a 9 ans |
jfranc
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0c13ccdc79
Update webgl_geometry_text_pnltri.html
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il y a 9 ans |
jfranc
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6520c87976
Update webgl_geometry_text_earcut.html
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il y a 9 ans |
Mugen87
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fb902ea5c6
Minor additions to new BufferGeometry
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il y a 9 ans |
Mr.doob
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1390a2ef05
Clean up.
|
il y a 9 ans |
Mr.doob
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d3c9b22ca8
Fixed transparency example.
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il y a 9 ans |
Mr.doob
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c1dfd4d841
Updated builds.
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il y a 9 ans |
Mr.doob
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df18543f03
Materials: Setting THREE.PremultipliedAlphaBlending as default blending for relevant built-in materials. See #8255.
|
il y a 9 ans |
Mr.doob
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8a2a0f7ec1
Merge pull request #8263 from glitchland/master
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il y a 9 ans |
Mr.doob
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2a0bdaa5cc
Merge pull request #8239 from Mugen87/dev
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il y a 9 ans |
Ben Houston
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25f4e61a3e
when in PHYSICAL_LIGHTS mode disable multiplying hemispheric and ambient color*intensity products by PI.
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il y a 9 ans |
Ben Houston
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15bd5be160
better form for light attention function for physically correct lights.
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il y a 9 ans |
Ben Houston
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e0657dd8fb
adopt convert between power - intensity for SpotLight used by Frostbite 3.
|
il y a 9 ans |
Brandon Jones
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ac0296aa9a
Fixed broken VR rendering
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il y a 9 ans |