Historique des commits

Auteur SHA1 Message Date
  Sagar Dwibhashyam c61a1e043f Fixed some comments and formatting il y a 9 ans
  Sagar Dwibhashyam 31ff1e7b92 Added VTP support for VTK. il y a 9 ans
  takahiro 2ba3e37476 Add getShaderPrecisionFormat polyfill il y a 9 ans
  Mr.doob 5c543d18b1 Merge pull request #8268 from Mugen87/dev il y a 9 ans
  Mr.doob ef7d141a7d Updated builds. il y a 9 ans
  Mr.doob 274a0d8b20 Clean up. il y a 9 ans
  Mr.doob 8a0505a303 Merge pull request #8274 from jfranc/jfranc-patch-2 il y a 9 ans
  Mr.doob edab14ae2f Merge pull request #8273 from jfranc/jfranc-patch-1 il y a 9 ans
  Mr.doob 66e497d18c Merge branch 'master' into dev il y a 9 ans
  Mr.doob 5ac52f320e Merge pull request #8221 from toji/webvr_v1 il y a 9 ans
  Brandon Jones ecc10c4371 VREffect style fixes il y a 9 ans
  Brandon Jones d6a5949573 More fixes to VRControls/VREffect il y a 9 ans
  Ben Houston 0f1e9b4331 restore old fallthrough behavior for blending modes not recognized. il y a 9 ans
  Ben Houston 22c1e2ec22 some more upgrades of dev to match the premultiplied multiple blend modes. il y a 9 ans
  Ben Houston c892c055e0 Merge branch 'dev' of [email protected]:mrdoob/three.js into more_premultipliedalpha_modes il y a 9 ans
  Ben Houston 7814c1775f add the rest of the blending modes to premultipliedAlpha mode. il y a 9 ans
  jfranc 86fed4c410 Update WebGLRenderer.js il y a 9 ans
  jfranc 0c13ccdc79 Update webgl_geometry_text_pnltri.html il y a 9 ans
  jfranc 6520c87976 Update webgl_geometry_text_earcut.html il y a 9 ans
  Mugen87 fb902ea5c6 Minor additions to new BufferGeometry il y a 9 ans
  Mr.doob 1390a2ef05 Clean up. il y a 9 ans
  Mr.doob d3c9b22ca8 Fixed transparency example. il y a 9 ans
  Mr.doob c1dfd4d841 Updated builds. il y a 9 ans
  Mr.doob df18543f03 Materials: Setting THREE.PremultipliedAlphaBlending as default blending for relevant built-in materials. See #8255. il y a 9 ans
  Mr.doob 8a2a0f7ec1 Merge pull request #8263 from glitchland/master il y a 9 ans
  Mr.doob 2a0bdaa5cc Merge pull request #8239 from Mugen87/dev il y a 9 ans
  Ben Houston 25f4e61a3e when in PHYSICAL_LIGHTS mode disable multiplying hemispheric and ambient color*intensity products by PI. il y a 9 ans
  Ben Houston 15bd5be160 better form for light attention function for physically correct lights. il y a 9 ans
  Ben Houston e0657dd8fb adopt convert between power - intensity for SpotLight used by Frostbite 3. il y a 9 ans
  Brandon Jones ac0296aa9a Fixed broken VR rendering il y a 9 ans