Commit History

Autor SHA1 Mensaxe Data
  Mr.doob 386200f2f2 Removed alpha: false instances from examples. %!s(int64=11) %!d(string=hai) anos
  Mr.doob e423808c75 Removed remaining clearColor/clearAlpha usage from examples. %!s(int64=12) %!d(string=hai) anos
  Mr.doob f02daaf270 WebGLRenderer3: Added Frustum culling. %!s(int64=12) %!d(string=hai) anos
  Mr.doob fedc2d1d16 First version of WebGLRenderer3. %!s(int64=12) %!d(string=hai) anos
  Ben Houston 6e0d2115ca adopting THREE.Math.degToRad/radToDeg for code readability. %!s(int64=12) %!d(string=hai) anos
  Mr.doob 2d3e2adcf3 Updated to latest stats.js and moved libs to js/libs. %!s(int64=13) %!d(string=hai) anos
  Mr.doob a5a00cc52a Updated examples with three.min.js include. Closes #2229. %!s(int64=13) %!d(string=hai) anos
  Mr.doob d06aa42e68 Removed unneded scene.add( camera ) from the examples. %!s(int64=13) %!d(string=hai) anos
  Mr.doob 632b0f8e0c HTML correctness. %!s(int64=13) %!d(string=hai) anos
  alteredq 47b9abfda3 Another batch of examples resizing. %!s(int64=13) %!d(string=hai) anos
  Mr.doob 08a37d34c1 Scene graph update is fast enough that on my system there is no change of FPS when removing the matrixAutoUpdate = false stuff. %!s(int64=13) %!d(string=hai) anos
  Mr.doob 22e8f937c3 Removing sortObjects = false on this one doesn't seem to affect performance either. %!s(int64=13) %!d(string=hai) anos
  alteredq 2a79171077 Fixed some examples. %!s(int64=13) %!d(string=hai) anos
  alteredq 36b8839f50 More fixing of runtime warnings in examples. %!s(int64=13) %!d(string=hai) anos
  Mr.doob 5697084e64 Moved `RequestAnimationFrame.js` code right into `src/Three.js`. %!s(int64=13) %!d(string=hai) anos
  Mr.doob c3d706e295 preserveDrawingBuffer isn't needed anymore. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 40bca923c3 Added WebGL trails example. %!s(int64=14) %!d(string=hai) anos
  alteredq 412c545c47 Updated the rest of examples. %!s(int64=14) %!d(string=hai) anos
  alteredq 0e4a103872 Fixed CubeCamera. Added forgotten HTML for dynamic cube maps cars example. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 7700feb538 WebGLRenderer .autoClear* %!s(int64=14) %!d(string=hai) anos
  Mr.doob b87bfc71c8 Bunch of changes... %!s(int64=14) %!d(string=hai) anos
  Mr.doob bbb65a768c Updated HTML of the rest of the examples. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 19d8261174 More examples clean up. %!s(int64=14) %!d(string=hai) anos
  Mr.doob a940f05427 Updated examples with the new `.add`/`.remove` methods. %!s(int64=14) %!d(string=hai) anos
  alteredq 75952217a2 Added frustumCulled flag to Object3D. %!s(int64=14) %!d(string=hai) anos
  Mr.doob bd2d39ac6b Fixed broken examples. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 60ac9f8c2c Suzanne is the new Cube. %!s(int64=14) %!d(string=hai) anos
  alteredq 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. %!s(int64=14) %!d(string=hai) anos
  alteredq 1c466f26e7 Moved QuakeCamera and PathCamera into extras/cameras. %!s(int64=14) %!d(string=hai) anos
  alteredq 13ccc02a8a Refactored shader and uniform snippets out of WebGLRenderer into WebGLShaders. %!s(int64=14) %!d(string=hai) anos