Commit History

作者 SHA1 備註 提交日期
  WestLangley 84fc12e1cd Avoid direct gl calls 6 年之前
  Mugen87 68d3b52377 JSM: Added module and TS file for UnrealBloomPass. 6 年之前
  Olli Etuaho ba4bbfbe9e Better naming and API for full-screen quads 6 年之前
  Olli Etuaho 48b686dcb9 Don't initialize scene for postprocessing passes 6 年之前
  Olli Etuaho 4acc91d018 Share code for creating a fill quad scene in postprocessing passes 6 年之前
  Mr.doob 253517ec17 Merge pull request #15571 from maccesch/dev 6 年之前
  Olli Etuaho 4826d7f1f5 Rename delta to deltaTime in postprocessing passes 6 年之前
  Marc-Sefan Cassola 85f911fb5c removed renderTarget and forceClear from WebGLRenderer.render() in example code 6 年之前
  Vicente Lucendo f5fd1e712a keep resx/rexy and add renderTargetHorizonal/renderTargetVertical 6 年之前
  Vicente Lucendo e43525e636 unnecessary variable redefinitions 6 年之前
  oguzeroglu 898225fe82 Change the clear color variable name. 7 年之前
  oguzeroglu d7b06a9356 UnrealBloomPass memory optimization 7 年之前
  WestLangley 6f42b96562 Clean Up 8 年之前
  Tentone f01308753a Minor changes 8 年之前
  Tentone 5322adc761 Unreal bloom render to screen 8 年之前
  WestLangley ac941c5761 Clean up 8 年之前
  Michael Herzog 1d3391ace5 Update UnrealBloomPass.js 8 年之前
  Mr.doob 6d2656766c Merge branch 'dev' into renderTargetNames 8 年之前
  Ludovic Bailly eafc8ad66d Added comments 8 年之前
  Ludovic Bailly 42a7e929cc Fixed clipped quad pass when using clippingPlanes on WebGLRenderer 8 年之前
  Mr.doob 8735cbab95 Reverted UniformUtils.clone() deprecation. See #10191. 8 年之前
  Ben Houston 636d2e5ddb set render target names properly for all created render targets in ThreeJS. 8 年之前
  aardgoose fcfc420fd4 remove UniformsUtils.* 8 年之前
  Tristan Valcke 31397f8bb8 Remove unnecessary comma in UnrealBloomPass 8 年之前
  Mr.doob b2995bd589 Moved gaussianPdf out of core. 9 年之前
  spidersharma03 22a4c76306 Bloom Pass - Inspired from Unreal Engine (#9351) 9 年之前