alteredq
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946cc6a26c
And refraction /reflection cube mapping is fixed. Also added two new examples for refraction.
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14 years ago |
alteredq
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19a7022411
Merged with mrdoob's branch.
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14 years ago |
alteredq
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fbd12838b1
Added refractive mapping and mixing combination mode for the environment map and the underlying material.
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14 years ago |
Mr.doob
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2be2673df3
Fixed skybox effect on cubemap demos
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14 years ago |
Mr.doob
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d21c297993
Cleaned up the escher cubemap code a bit. Also, I think it looks much nicer without illumination... ?
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14 years ago |
alteredq
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0610f5734f
Fixed vertex shader to work in Mac.
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14 years ago |
alteredq
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3ee99dc4c5
Added cube mapping to WebGLRenderer. Also added cube map example. Finally ;)
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14 years ago |
alteredq
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5535f71130
Added checks for nonexisting face materials if MeshFaceMaterial is used.
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14 years ago |
Mr.doob
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c174157925
Compiled lib with julianwa's Line clipping fix.
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14 years ago |
Mr.doob
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9637daef88
Seems like the new Particle projection code got lost in the merge. Fixed.
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14 years ago |
Mr.doob
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c16394d2ec
Updated README.
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14 years ago |
Mr.doob
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b025a6176d
Projector merged succesfully.
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14 years ago |
Mr.doob
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2b92a824c2
Added FaceMaterial example in materials demo.
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14 years ago |
Mr.doob
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7dd33d6df6
Merging with alteredq branch
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14 years ago |
alteredq
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3d3708919b
Added support to "shading" materials parameter in WebGLRenderer.
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14 years ago |
Mr.doob
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23688daf08
Added WIP materials example (showing all at once).
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14 years ago |
Mr.doob
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fbfa375d2c
src/io/Loader.js ⟶ src/extras/io/Loader.js
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14 years ago |
Mr.doob
|
5e4476bde8
Now using Closure Compiler (~2kbytes)
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14 years ago |
Mr.doob
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dc6e335dc9
Color: Nicer way to check whether the hex has the alpha component or not. Removed unused methods.
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14 years ago |
Mr.doob
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fe82bdbda9
Came up with a crazy approach to get Vertex Colors. Gouraud yet on step closer.
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14 years ago |
Mr.doob
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c6d69d8286
Refactored the CanvasRenderer a bit.
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14 years ago |
alteredq
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007ee285fa
Added MeshNormalMaterial support to WebGLRenderer.
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14 years ago |
Mr.doob
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7b58b806d3
Fixed NormalToComponent function (it was over saturated).
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14 years ago |
Mr.doob
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bf3dede88a
Implemented MeshNormalMaterial in SVGRenderer
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14 years ago |
Mr.doob
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4d209ac433
Implemented material blendings (THREE.NormalBlending, THREE.AdditiveBlending, THREE.SubtractiveBlending) in CanvasRenderer
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14 years ago |
Mr.doob
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7d8fd5f874
CanvasRenderer now renders MeshDepthMaterial properly (per vertex). Gouraud is one step closer :)
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14 years ago |
alteredq
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0163e4f2f5
Added (commented out) MeshDepthMaterial support to WebGLRenderer.
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14 years ago |
alteredq
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b6e42d54d9
Added missing MeshDepthMaterial.js
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14 years ago |
alteredq
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b09308c238
Synced with mrdoob's materials branch.
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14 years ago |
Mr.doob
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aebe898625
Forgot to commit MeshDepthMaterial
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14 years ago |