Commit History

Author SHA1 Message Date
  alteredq 946cc6a26c And refraction /reflection cube mapping is fixed. Also added two new examples for refraction. 14 years ago
  alteredq 19a7022411 Merged with mrdoob's branch. 14 years ago
  alteredq fbd12838b1 Added refractive mapping and mixing combination mode for the environment map and the underlying material. 14 years ago
  Mr.doob 2be2673df3 Fixed skybox effect on cubemap demos 14 years ago
  Mr.doob d21c297993 Cleaned up the escher cubemap code a bit. Also, I think it looks much nicer without illumination... ? 14 years ago
  alteredq 0610f5734f Fixed vertex shader to work in Mac. 14 years ago
  alteredq 3ee99dc4c5 Added cube mapping to WebGLRenderer. Also added cube map example. Finally ;) 14 years ago
  alteredq 5535f71130 Added checks for nonexisting face materials if MeshFaceMaterial is used. 14 years ago
  Mr.doob c174157925 Compiled lib with julianwa's Line clipping fix. 14 years ago
  Mr.doob 9637daef88 Seems like the new Particle projection code got lost in the merge. Fixed. 14 years ago
  Mr.doob c16394d2ec Updated README. 14 years ago
  Mr.doob b025a6176d Projector merged succesfully. 14 years ago
  Mr.doob 2b92a824c2 Added FaceMaterial example in materials demo. 14 years ago
  Mr.doob 7dd33d6df6 Merging with alteredq branch 14 years ago
  alteredq 3d3708919b Added support to "shading" materials parameter in WebGLRenderer. 14 years ago
  Mr.doob 23688daf08 Added WIP materials example (showing all at once). 14 years ago
  Mr.doob fbfa375d2c src/io/Loader.js ⟶ src/extras/io/Loader.js 14 years ago
  Mr.doob 5e4476bde8 Now using Closure Compiler (~2kbytes) 14 years ago
  Mr.doob dc6e335dc9 Color: Nicer way to check whether the hex has the alpha component or not. Removed unused methods. 14 years ago
  Mr.doob fe82bdbda9 Came up with a crazy approach to get Vertex Colors. Gouraud yet on step closer. 14 years ago
  Mr.doob c6d69d8286 Refactored the CanvasRenderer a bit. 14 years ago
  alteredq 007ee285fa Added MeshNormalMaterial support to WebGLRenderer. 14 years ago
  Mr.doob 7b58b806d3 Fixed NormalToComponent function (it was over saturated). 14 years ago
  Mr.doob bf3dede88a Implemented MeshNormalMaterial in SVGRenderer 14 years ago
  Mr.doob 4d209ac433 Implemented material blendings (THREE.NormalBlending, THREE.AdditiveBlending, THREE.SubtractiveBlending) in CanvasRenderer 14 years ago
  Mr.doob 7d8fd5f874 CanvasRenderer now renders MeshDepthMaterial properly (per vertex). Gouraud is one step closer :) 14 years ago
  alteredq 0163e4f2f5 Added (commented out) MeshDepthMaterial support to WebGLRenderer. 14 years ago
  alteredq b6e42d54d9 Added missing MeshDepthMaterial.js 14 years ago
  alteredq b09308c238 Synced with mrdoob's materials branch. 14 years ago
  Mr.doob aebe898625 Forgot to commit MeshDepthMaterial 14 years ago