Commit History

Author SHA1 Message Date
  Mr.doob 85ab4d1d4d BufferAttribute: onUpload callback to callback setter. 8 years ago
  Mr.doob 173caa387a stats.js usage clean up 9 years ago
  WestLangley f70369a928 Examples: three.min.js -> three.js 9 years ago
  Mr.doob 8465b81280 Examples clean up. 10 years ago
  Mr.doob c200eaea13 WebGLRenderer: Removed drawcall.index. See #7003. 10 years ago
  dubejf d0dff85716 Remove uses of .offsets 10 years ago
  dubejf d2ca5091f6 Encapsulate drawcalls/offsets 10 years ago
  Mr.doob 522203af01 Merge pull request #5809 from bhouston/remove_material_ambient 10 years ago
  Mr.doob 188b9b7019 Examples: Cleaned up setClearColor(). 10 years ago
  Ben Houston 6f8d6ddd06 remove material.ambient from everything per discussion here: https://github.com/mrdoob/three.js/pull/5741#issuecomment-67893202 10 years ago
  Mr.doob 2761f1b161 Examples: Added setPixelRatio(). See #5627. 10 years ago
  Mr.doob d43dd3868a Minor tweaks. 11 years ago
  Mr.doob f4ce69bc98 Updated examples with API changes. 11 years ago
  Mr.doob 0ab16a09ee Updated loaders and examples to new BufferAttribute pattern. 11 years ago
  Mr.doob dfffeef1da Updated src and examples to latest BufferGeometry API. 11 years ago
  Mr.doob 982ca16c1a Added Uint Indexed BufferGeometry example. 11 years ago
  Mr.doob 386200f2f2 Removed alpha: false instances from examples. 11 years ago
  Mr.doob 96ad117989 Removed physicallyBasedShading from examples and documentation. 11 years ago
  Mr.doob 8a9e567cf7 Updated builds. 11 years ago
  ohmed b4a8175dc1 fixed typos 11 years ago
  ohmed 4a5db08a6a fixed examples to use three.min version 12 years ago
  ohmed 770b693630 added .addAttribute() method to bufferGeometry & updated examples 12 years ago
  Mr.doob e423808c75 Removed remaining clearColor/clearAlpha usage from examples. 12 years ago
  Tapio Vierros 44216e72b5 Remove usage of attributes' numItem properties in examples. 12 years ago
  Mr.doob 2ecb6991fd Removing some more setHSV instances. 12 years ago
  Mr.doob b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 years ago
  Ben Adams e9b0f9fa27 Changed indices to use Uint16Array 12 years ago
  alteredq ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 12 years ago
  Mr.doob 89f5525603 Small tweaks to examples. 12 years ago
  Mr.doob 83bc4dbb69 Hopefully easier to understand offset array creation code. 12 years ago