提交历史

作者 SHA1 备注 提交日期
  tschw 79ad4be3cb Maintenance (#8802) 9 年之前
  Raoul v. R 4fc3af0994 Examples: use .texture of input render targets. (#8787) 9 年之前
  tschw 4c39c8bbe8 Updated shadowMap.cullFace -> .flipSidedFaces. 9 年之前
  Mr.doob 173caa387a stats.js usage clean up 9 年之前
  WestLangley f70369a928 Examples: three.min.js -> three.js 9 年之前
  Mugen87 63cfba0cf9 Examples: Cleanup 9 年之前
  Mr.doob 55c725062d Updated examples that relied on SpotLight's exponent. 9 年之前
  Mr.doob a455e248ac Examples clean up. 9 年之前
  Mugen87 6857b6d5d3 removed deprecated THREE.ImageUtils.loadTexture 9 年之前
  Mr.doob 2a91fef346 shadowDarkness clean up. 9 年之前
  Mr.doob d9c8abd29e Removed useScreenCoordinates from example. 10 年之前
  Mr.doob 481e79756b Examples: Replaced relevant Textures with CanvasTextures. 10 年之前
  Mr.doob 66d3eb0d36 Updated shadowMap calls. 10 年之前
  brason b0f0c3bd1a Remove unnecessary semicolons 10 年之前
  brason eb68622a6e Add missing semicolons 10 年之前
  Mr.doob 522203af01 Merge pull request #5809 from bhouston/remove_material_ambient 10 年之前
  Mr.doob 188b9b7019 Examples: Cleaned up setClearColor(). 10 年之前
  Ben Houston 6f8d6ddd06 remove material.ambient from everything per discussion here: https://github.com/mrdoob/three.js/pull/5741#issuecomment-67893202 10 年之前
  Mr.doob 2761f1b161 Examples: Added setPixelRatio(). See #5627. 10 年之前
  Mr.doob 68269fb45e Examples clean up. 11 年之前
  Mr.doob 4d21b5bc5b WebGLRenderer: Removed autoUpdateObjects property. 11 年之前
  Mr.doob 1ec37295bd Examples clean up. 11 年之前
  Mr.doob 386200f2f2 Removed alpha: false instances from examples. 11 年之前
  Mr.doob e423808c75 Removed remaining clearColor/clearAlpha usage from examples. 12 年之前
  WestLangley 46a2244660 SpotLight.angle and SpotlightHelper cone size bug fixes 12 年之前
  Mr.doob 48cf5bb9a6 Replaced remaining setHSV to setHSL. 12 年之前
  Mr.doob 98ab1d4c63 Fixed dynamic cubemap example. 12 年之前
  Mr.doob b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 年之前
  alteredq dcdfed44cd Refactored EffectComposer, added setSize method. Changed examples with postprocessing to use setSize. 12 年之前
  alteredq ea4b8a6045 Renamed renderer.shadowMaterialSide => renderer.shadowMapCullFace 12 年之前