alteredq
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9bf3db34d3
Updated WebGLRenderer to use light intensity.
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15 years ago |
alteredq
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a0e3f4068f
Changed exported JS class name in OBJ converter to use the same convention as Blender exporter (use exact case of JS filename, no capitalization).
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15 years ago |
alteredq
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4a7082165a
Synced with mrdoob's branch.
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15 years ago |
alteredq
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1de8e6fd2a
Disabled point light, now that it works also in WebGL, not to have red people :).
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15 years ago |
alteredq
|
2f1bf335c6
Forgot to build single file libraries and bump up version number.
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15 years ago |
alteredq
|
ca261ddca5
Added point light / fixed directional light in WebGLRenderer / added light test example.
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15 years ago |
alteredq
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fdb1ee5ff2
Added inversion of 3x3 rotation submatrix.
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15 years ago |
Mr.doob
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369a8661dc
* WebGLRenderer: update camera and object matrices if autoUpdateMatrix == true
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15 years ago |
Mr.doob
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836f1b878f
* CanvasRenderer light per particle and lines
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15 years ago |
Mr.doob
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bd2dc37e50
(alteredq fix)
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15 years ago |
alteredq
|
8a8dd0d9cb
Changed mesh JS class name generator in Blender exporter to use cross-platform path parsing.
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15 years ago |
alteredq
|
31644e179b
Added link to OBJ converter script at GitHub to JS template.
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15 years ago |
alteredq
|
47a4c91ebc
Merge remote branch 'remotes/upstream/master'
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15 years ago |
alteredq
|
69d93317c8
Forgot to build single file libraries.
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15 years ago |
alteredq
|
ecae266e8a
Added mesh stroke materials (wireframe) to WebGLRenderer.
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15 years ago |
Mr.doob
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4da30fb353
* Blender 2.54 exporter: Added computeNormal and computeCentroids logic.
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15 years ago |
Mr.doob
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b61e4a453f
* Added AUTHORS file
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15 years ago |
Mr.doob
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cb76523b31
* Added Blender 2.54 exporter. (Crossing fingers so they don't change the scripting system again...)
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15 years ago |
alteredq
|
ce000d482f
Merged remote branch 'upstream/master' (original mrdoob's version)
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15 years ago |
alteredq
|
dde831bf6f
Extended CanvasRenderer to be able to handle decals (MeshBitmapUVMappingMaterials as secondary materials).
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15 years ago |
alteredq
|
36dc7212f8
Made Sphere mesh smoothing optional.
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15 years ago |
Mr.doob
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db7003e88a
* `CanvasRenderer` and `SVGRenderer` calculating light only when needed.
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15 years ago |
alteredq
|
0f69c71924
Experiment to get backwards compatibility with the original meaning of materials array in Mesh (= extra materials are drawn for whole mesh).
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15 years ago |
alteredq
|
29be1febb0
Added handling of null materials (coming from Blender exporter when mesh has no assigned material).
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15 years ago |
alteredq
|
32133b352b
Fixed crash bug when parsing quad faces.
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15 years ago |
alteredq
|
396d8d1cec
Added male model to OBJ converter example.
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15 years ago |
unknown
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60c2354424
Added OBJ -> Three.js converter.
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15 years ago |
Mr.doob
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647b4a57b8
* Added `PointLight`
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15 years ago |
mindlapse
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a89865bda8
3d onclick, see examples/hci_clickcube.html
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15 years ago |
Julian Walker
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7c94809ed2
Using projection * view * obj matrix to transform vertices in Renderer instead of transforming twice (once by view * obj and once by projection).
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15 years ago |