aardgoose
|
6c2627ad2f
remove UniformsUtils.* use in terrain/dynamic
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8 years ago |
Mr.doob
|
928c8177ab
Removed no longer needed uniform types.
|
9 years ago |
Mugen87
|
76ab8e8e82
webgl_terrain_dynamic: bugfixing and simplification
|
9 years ago |
Mr.doob
|
379f902d15
Merged ambient_pars.glsl into lights_pars.glsl
|
9 years ago |
Mr.doob
|
ac0154cbe7
Removed THREE.UniformsLib[ "ambient" ] references.
|
9 years ago |
Mr.doob
|
b60f67f57d
Fixed examples.
|
9 years ago |
Mr.doob
|
8eaf494a46
Refactored ShadowMap code.
|
9 years ago |
Mr.doob
|
645aaf254c
Fixed examples.
|
9 years ago |
SUNAG
|
35516e7840
duplicate definition ambientLightColor #webgl_terrain_dynamic
|
9 years ago |
Mr.doob
|
d6ee54be24
WebGLRenderer: MAX_ to NUM_. See 8c82186dc3c71e1d6d61c28f67acc29a072ec1d7.
|
9 years ago |
Mr.doob
|
8c82186dc3
WebGLRenderer: MAX_ clean up.
|
9 years ago |
Ben Houston
|
05118ea6bb
further consolidation of different material BRDFs via the same lighting template.
|
9 years ago |
Ben Houston
|
3c9e00fe0d
get skin, tone mapping and terrain examples working with new BSDF and light structures.
|
9 years ago |
tschw
|
0671faa158
Let lighting info be fed in view space.
|
10 years ago |
gero3
|
923256459e
fixed files to codestyle
|
10 years ago |
Mr.doob
|
e83bf8a30d
Merge branch 'phong_diffuseColor' of https://github.com/bhouston/three.js into dev
|
10 years ago |
Ben Houston
|
b0eb1bf216
Fix node #6 of issue https://github.com/mrdoob/three.js/pull/5805#issuecomment-75610227
|
10 years ago |
Ben Houston
|
2ba715f2ed
Fix note #3 of issue https://github.com/mrdoob/three.js/pull/5805#issuecomment-75610227
|
10 years ago |
Ben Houston
|
3e239215a6
Merge branch 'dev' of [email protected]:mrdoob/three.js into phong_diffuseColor
|
10 years ago |
gero3
|
fe8493157e
codestyle fixes
|
10 years ago |
Mr.doob
|
6fef12c5ff
Fixed more examples.
|
10 years ago |
Mr.doob
|
c0478beba3
Merge branch 'gammaFactor' of https://github.com/bhouston/three.js into dev
|
10 years ago |
Mr.doob
|
a13c739390
*DecayExponent to *Decay
|
10 years ago |
Mr.doob
|
9dbd7669d0
Merge branch 'decayExponent' of https://github.com/bhouston/three.js into dev
|
10 years ago |
Mr.doob
|
b1550613ff
Merge branch 'common.glsl' of https://github.com/bhouston/three.js into dev
|
10 years ago |
Ben Houston
|
f107059962
Merge branch 'common.glsl' into decayExponent
|
10 years ago |
Ben Houston
|
16c3b394bc
adopt transformDirection in example/js shaders: ShaderSkin and ShaderTerrain
|
10 years ago |
Ben Houston
|
b323f3bd7d
adopt attenuation equation discussed here: https://github.com/mrdoob/three.js/pull/5787#issuecomment-68066541 Also apply attenuation formula to example shaders.
|
10 years ago |
Ben Houston
|
2dc5d1e71e
deal with @WestLangley's issues #1, #2, #3, #4 from here: https://github.com/mrdoob/three.js/pull/5809#issuecomment-68329651
|
10 years ago |
Ben Houston
|
af236a42f2
completing adjustable gamma - still one bug left.
|
10 years ago |