Commit History

Author SHA1 Message Date
  Mr.doob a103cd56b1 WebGLShadowMap: Use parsed lights array. 9 years ago
  Mr.doob 3460f25114 WebGLShadowMap: Added layers support. 9 years ago
  Mr.doob a83c56772d WebGLRenderer: Fixed castShadow. 9 years ago
  Mr.doob 0e045c7c4b LightShadow API clean up. 9 years ago
  Mr.doob 3e12ab145d Vector2: Added width/height getters/setters. Seems simpler than creating Size2. 9 years ago
  Mr.doob 978b7b1f91 WebGLShadowMap: Clean up. 9 years ago
  Mr.doob f1d3105ca6 Refactored Light's shadow API. 9 years ago
  mkkellogg e749f44da9 Added call to _renderer.resetGLState() at the end of light loop in WebGLShadowMap.render(), updated WebGLRenderer.refreshUniformsShadow() to send inverse of point light position to shader. Fixes #7260. 10 years ago
  Mr.doob 120beba99f WebGLShadowMap: Moved getViewport out of loop. See #7239. 10 years ago
  mkkellogg 72670aef67 Unrolled loop in calculation of PCF shadow maps for point lights. 10 years ago
  mkkellogg 83e2794ac8 Bug fix: Viewport not restored correctly when rendering point light shadows for scenes that contain multiple light types. 10 years ago
  Mr.doob 7c8a56441f Merge pull request #7237 from tschw/DRYinShadowMap 10 years ago
  tschw 9db7aca23f ShadowMap: Corrected number of material variants. 10 years ago
  Mr.doob be7aa67c85 WebGLShadowMap: Clean up. 10 years ago
  tschw 52a7137f0b ShadowMap: Refactored repetitive code. 10 years ago
  tschw 1b0d49df6a Edited comments and whitespace, amending #7153. 10 years ago
  mkkellogg a7eed9d638 Updated cubeToUV() to a reduced-instruction version with minimal branching, and updated near plane values for shadow map cameras to be at least 1. 10 years ago
  mkkellogg f476908380 Point light shadow mapping now utilizes cube-to-2D projection, avoiding the need for a samplerCube in the shader. 10 years ago
  mkkellogg 8dfd933fd6 Added checks for definition of POINT_LIGHT_SHADOWS in shaders for including point light shadow mapping code. 10 years ago
  Mark Kellogg 5964cb9b00 Updated point-light shadow mapping code to be more efficient with uniforms and varyings. 10 years ago
  Mark Kellogg ebe6e29939 Updated code formatting. 10 years ago
  Mark Kellogg 01e0199b3c Added shadow functionality for point lights. 10 years ago
  Mr.doob cb5474fa27 WebGLShadowMap: Removed unused camera reference. 10 years ago
  Mr.doob 79693fd417 WebGLRenderer: Set group to null to maintain renderItem object structure. @tschw sounds good? 10 years ago
  Mr.doob c97bcf9bb8 Renamed THREE.PointCloud to THREE.Points. 10 years ago
  Steven Lu (PuTTY Win7 on rMBP[tmux]) 189ded0892 fix 10 years ago
  Mr.doob 16b8507264 Revert "WebGLShadowMap: Fixed clearColor bug" 10 years ago
  WestLangley 13014d3c10 Fixed clearColor bug 10 years ago
  Benjamin Dobell ef11160d24 Fixed MultiMaterial shadowing copy n paste bug 10 years ago
  Mr.doob 9ad1129dbd WebGLRenderer: Minor tweaks. 10 years ago