alteredq
|
a60595b3f7
Removed edges handling from asset pipeline (Blender exporter, OBJ converter, JSONLoader).
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14 rokov pred |
alteredq
|
0e4a103872
Fixed CubeCamera. Added forgotten HTML for dynamic cube maps cars example.
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14 rokov pred |
alteredq
|
01e2781826
Merge remote-tracking branch 'remotes/mrdoob/dev' into dev
|
14 rokov pred |
Mr.doob
|
ad31ff1214
Fixed the rest of the examples.
|
14 rokov pred |
alteredq
|
1f61a03593
Merge remote-tracking branch 'remotes/mrdoob/dev' into dev
|
14 rokov pred |
alteredq
|
f26eed4b1e
Merge remote-tracking branch 'remotes/mrdoob/dev' into dev
|
14 rokov pred |
Mr.doob
|
25d6480cf6
Fixed yet more examples.
|
14 rokov pred |
Mr.doob
|
36ae04418c
Fixed yet some more examples.
|
14 rokov pred |
Mr.doob
|
99713c72ae
Fixed some more examples.
|
14 rokov pred |
alteredq
|
0e44dd6722
Merge remote-tracking branch 'remotes/mrdoob/dev' into dev
|
14 rokov pred |
alteredq
|
e63d5bae2b
Merge remote-tracking branch 'remotes/mrdoob/dev' into dev
|
14 rokov pred |
Mr.doob
|
32355db859
I hate that github now forces you to write a title for a commit :|
|
14 rokov pred |
Mr.doob
|
7700feb538
WebGLRenderer .autoClear*
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14 rokov pred |
Mr.doob
|
b87bfc71c8
Bunch of changes...
|
14 rokov pred |
alteredq
|
4f73052bc0
Updated builds.
|
14 rokov pred |
Mr.doob
|
56113d0a18
Merge remote-tracking branch 'NINE78/dev' into dev
|
14 rokov pred |
alteredq
|
00b01e88b3
Added cars demo.
|
14 rokov pred |
alteredq
|
32e4a556ca
Added CubeCamera (for rendering cube maps).
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14 rokov pred |
alteredq
|
721d5bb5ba
Added FXAA to color lines example.
|
14 rokov pred |
alteredq
|
e0a29097cd
Added FXAA shader (thanks to @supereggbert) and SavePass.
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14 rokov pred |
Nik Van den Wijngaert
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c311a71932
Added "lower level" immediate rendering functionality. The existing mechanism requires modification of the WebGLRenderer for different objects. The new implementation leaves the current MarchingCubes immediate renderer intact but checks for existence of a immediateRenderCallback member function of the object. If found, that object is added to the scene.__webglObjectsImmediate array. The program, webgl context, and frustum are currently passed into the callback, putting al rendering responsibility at the implementing object. This may break the Three.js abstraction somewhat, but allows "power users" to do some funky webgl stuff while still relying on the Three.js framework for the rest of the scene...
|
14 rokov pred |
alteredq
|
f43d6a3cd1
Merge remote-tracking branch 'remotes/mrdoob/dev' into dev
|
14 rokov pred |
alteredq
|
d275bee331
Optimized attributes updates.
|
14 rokov pred |
Mr.doob
|
d376e7ae3b
Updated builds.
|
14 rokov pred |
Mr.doob
|
1e0bff03c3
Merge remote-tracking branch 'alteredq/dev' into dev
|
14 rokov pred |
alteredq
|
ba75a48a2b
Optimized uniforms updates.
|
14 rokov pred |
Ivo Benner
|
92f406bbcc
fixed: in-frame adding and removing same objects from scene leads to missing objects
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14 rokov pred |
alteredq
|
4d34149ab1
Optimized iteration over uniforms in WebGLRenderer.
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14 rokov pred |
alteredq
|
db78ffe003
Some more Math.PI instead of magic numbers.
|
14 rokov pred |
alteredq
|
7e937ebe69
Merge remote-tracking branch 'remotes/mrdoob/dev' into dev
|
14 rokov pred |