História revízii

Autor SHA1 Správa Dátum
  alteredq a60595b3f7 Removed edges handling from asset pipeline (Blender exporter, OBJ converter, JSONLoader). 14 rokov pred
  alteredq 0e4a103872 Fixed CubeCamera. Added forgotten HTML for dynamic cube maps cars example. 14 rokov pred
  alteredq 01e2781826 Merge remote-tracking branch 'remotes/mrdoob/dev' into dev 14 rokov pred
  Mr.doob ad31ff1214 Fixed the rest of the examples. 14 rokov pred
  alteredq 1f61a03593 Merge remote-tracking branch 'remotes/mrdoob/dev' into dev 14 rokov pred
  alteredq f26eed4b1e Merge remote-tracking branch 'remotes/mrdoob/dev' into dev 14 rokov pred
  Mr.doob 25d6480cf6 Fixed yet more examples. 14 rokov pred
  Mr.doob 36ae04418c Fixed yet some more examples. 14 rokov pred
  Mr.doob 99713c72ae Fixed some more examples. 14 rokov pred
  alteredq 0e44dd6722 Merge remote-tracking branch 'remotes/mrdoob/dev' into dev 14 rokov pred
  alteredq e63d5bae2b Merge remote-tracking branch 'remotes/mrdoob/dev' into dev 14 rokov pred
  Mr.doob 32355db859 I hate that github now forces you to write a title for a commit :| 14 rokov pred
  Mr.doob 7700feb538 WebGLRenderer .autoClear* 14 rokov pred
  Mr.doob b87bfc71c8 Bunch of changes... 14 rokov pred
  alteredq 4f73052bc0 Updated builds. 14 rokov pred
  Mr.doob 56113d0a18 Merge remote-tracking branch 'NINE78/dev' into dev 14 rokov pred
  alteredq 00b01e88b3 Added cars demo. 14 rokov pred
  alteredq 32e4a556ca Added CubeCamera (for rendering cube maps). 14 rokov pred
  alteredq 721d5bb5ba Added FXAA to color lines example. 14 rokov pred
  alteredq e0a29097cd Added FXAA shader (thanks to @supereggbert) and SavePass. 14 rokov pred
  Nik Van den Wijngaert c311a71932 Added "lower level" immediate rendering functionality. The existing mechanism requires modification of the WebGLRenderer for different objects. The new implementation leaves the current MarchingCubes immediate renderer intact but checks for existence of a immediateRenderCallback member function of the object. If found, that object is added to the scene.__webglObjectsImmediate array. The program, webgl context, and frustum are currently passed into the callback, putting al rendering responsibility at the implementing object. This may break the Three.js abstraction somewhat, but allows "power users" to do some funky webgl stuff while still relying on the Three.js framework for the rest of the scene... 14 rokov pred
  alteredq f43d6a3cd1 Merge remote-tracking branch 'remotes/mrdoob/dev' into dev 14 rokov pred
  alteredq d275bee331 Optimized attributes updates. 14 rokov pred
  Mr.doob d376e7ae3b Updated builds. 14 rokov pred
  Mr.doob 1e0bff03c3 Merge remote-tracking branch 'alteredq/dev' into dev 14 rokov pred
  alteredq ba75a48a2b Optimized uniforms updates. 14 rokov pred
  Ivo Benner 92f406bbcc fixed: in-frame adding and removing same objects from scene leads to missing objects 14 rokov pred
  alteredq 4d34149ab1 Optimized iteration over uniforms in WebGLRenderer. 14 rokov pred
  alteredq db78ffe003 Some more Math.PI instead of magic numbers. 14 rokov pred
  alteredq 7e937ebe69 Merge remote-tracking branch 'remotes/mrdoob/dev' into dev 14 rokov pred