Khang Duong
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a802288e1d
Collada files normally name the materials, so this adds the name property to the material and puts that name value into it.
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13 years ago |
alteredq
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cb41542aad
Refactored morph normals to be optional.
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13 years ago |
alteredq
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34dcfcb0db
Merge branch 'morph_normals' into dev
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13 years ago |
alteredq
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e45513c91b
Fixed ambient in few more examples.
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13 years ago |
alteredq
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a46acbdaf1
Fixed shader bug introduced in previous commit.
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13 years ago |
alteredq
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b6bce4f68a
Added handling of morph normals also for Phong material.
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13 years ago |
alteredq
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a372d5ee6c
Moved computeMorphNormals from JSONLoader into Geometry.
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13 years ago |
alteredq
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8367e2b17f
Merge remote-tracking branch 'remotes/mrdoob/dev' into morph_normals
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13 years ago |
alteredq
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27afa046be
First attempt at morph normals.
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13 years ago |
Mr.doob
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341038da6d
Updated builds.
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13 years ago |
Mr.doob
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9dc42c343a
Merge remote-tracking branch 'alteredq/dev' into dev
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13 years ago |
Mr.doob
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a18a3b02a5
Avoiding deprecated error message on SceneLoader too.
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13 years ago |
alteredq
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5da812d160
Merge branch 'dev' into cascaded_shadowmaps
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13 years ago |
alteredq
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f59ed3e2ab
Changed default ambient color to 0xffffff.
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13 years ago |
alteredq
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18c28b6443
Fixed handling of meshes with multiple materials in SceneLoader.
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13 years ago |
alteredq
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c42478fae0
Refactored shadow map shader.
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13 years ago |
Mr.doob
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ca2eecb3f6
Merge remote-tracking branch 'edmellum/patch-1' into dev
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13 years ago |
alteredq
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aa803fd2b4
Experimenting with cascaded shadow maps.
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13 years ago |
alteredq
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24a2c31937
Optimized skinning shader.
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13 years ago |
alteredq
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560562c05f
Removed cameraInverseMatrix uniform.
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13 years ago |
alteredq
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82256dc777
Refactored bounding box and bounding sphere computation to handle geometries with zero vertices.
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13 years ago |
alteredq
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4cd0f946d0
Changed cameraPosition uniform to use global camera position.
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13 years ago |
Mr.doob
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48f076b7f0
Fixed #1180. Incorrect Vector3.setRotationFromMatrix(). Thanks @WestLangley!
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13 years ago |
alteredq
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e7829ee9fa
Added workaround to OBJ converter for cross-OS path separator incompatibilities.
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13 years ago |
alteredq
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66ad349219
Added workaround to OBJ converter for unnamed materials.
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13 years ago |
Mr.doob
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91450ee46a
THREE.VERSION -> THREE.REVISION
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13 years ago |
Ryan Berdeen
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bf644ea5ff
fix cancelRequestAnimationFrame polyfill
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13 years ago |
Mr.doob
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762d2fa598
Added a silly check on Object3D.add(). It's a quick check and it avoids enless recursivity making the browser silently hang.
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13 years ago |
Mr.doob
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69fb4b31c0
Made shadow transparent (albeit doesn't go well with canvas_geometry_earth :/). Updated webgl_multiple_views example for the new IcosahedronGeometry.
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13 years ago |
Mr.doob
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018c97f5a8
Merge remote-tracking branch 'greggman/multiple-views' into dev
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13 years ago |