Commit History

Author SHA1 Message Date
  Joshua Koo aafd29c50a Code transforming mrdoob style second attempt See #4806 11 years ago
  Mr.doob e58553d1ba Renamed ParticleSystem to Points and ParticleSystemMaterial to PointsMaterial. See #4726. 11 years ago
  Mr.doob aa4b395983 WebGLRenderer: material.side support in shadowmap. 11 years ago
  Mr.doob a4de654db2 ShadowMapPlugin: Copy instead of reference. 11 years ago
  Mr.doob 092e3ad0d3 Mesh: Support Geometries without morphTargets. 11 years ago
  WestLangley bb31515d6b Vector3.get*FromMatrix() -> Vector3.setFromMatrix*() 11 years ago
  Mr.doob c16b26c6a6 Moved WebGLRenderer's autoUpdateScene to scene.autoUpdate. 12 years ago
  Ben Houston 3db966d658 make Matrix4.getPosition() deprecated and replace all usages in core library with Vector3.getPositionFromMatrix() 12 years ago
  Mr.doob e314cb059d Changed some of the matrix.getPosition() to vector.getPositionFromMatrix( matrix ). See #2967. 12 years ago
  Mr.doob 88f56b3b3b Clean up. 12 years ago
  Mr.doob 39763ab7d0 Changed back some .projectPoint() to .applyMatrix4() as per bb873d16d676ead71dfce5181a73828b5993a05f. 12 years ago
  Mr.doob bb873d16d6 Added Vector3.projectPoint() as suggested in #2921. 12 years ago
  Mr.doob b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 years ago
  Ben Houston 6f72a001c2 Frustum.contains -> intersectsObject, containsSphere->intersectsSphere, removed Frustum.containsAnyPoints, .transform. Update unit tests accordingly. 12 years ago
  Mr.doob 081a1fd646 Renamed .multiplyMatrix* to .applyMatrix* and .multiplyQuaternion to .applyQuaternion as suggested by @WestLangley in #2860. 12 years ago
  Mr.doob 127c0f2400 matrix.multiplyVector3 to vector.multiplyMatrix4 as suggested in #2860. 12 years ago
  alteredq 7af978c4af Merged @MiiBond's shadow map bilinear filtering. 12 years ago
  MiiBond 0c899e055f Added shadow map type definitions and replaced shadowMapSoft boolean on the renderer with shadowMapType. The default type is THREE.PCFShadowMap, which amounts to the previous default of shadowMapSoft = true. A new type, THREE.PCFSoftShadowMap will enable bilinear filtering of the shadow in the shader for smoother results. 12 years ago
  alteredq d9f82abbaf Merge remote-tracking branch 'remotes/MiiBond/dev' into shadow-filtering 12 years ago
  MiiBond 7bbfe6996f Moved bilinear filtering of shadow maps into the shader. Previously, the filtering on the shadowmap was set to linear outside of the shader and this doesn't work for filtering a depth comparison. For PCF, the filtering needs to be done post-depth-comparison. i.e. in the shader. 12 years ago
  alteredq ea4b8a6045 Renamed renderer.shadowMaterialSide => renderer.shadowMapCullFace 12 years ago
  alteredq 2fb5db39f8 Renamed renderer.shadowMapCullFrontFaces => renderer.shadowMaterialSide 12 years ago
  alteredq 3d4b2c9566 Removed internal variables _projectionMatrixArray and _viewMatrixArray from WebGLRenderer and render plugins. 12 years ago
  Mr.doob 1abc24587e Removing geometry.materials and returning materials from JSONLoader. 12 years ago
  alteredq d5e032b979 Fixed implications of new MeshFaceMaterial.materials at multiple places (Ray, Projector, ShadowMapPlugin, DepthPassPlugin). 12 years ago
  alteredq 426f37929d Updated DepthPassPlugin to be able to handle skinning. 12 years ago
  alteredq e402f323bf Fixed shadows getting animated when skinning / morphing was disabled for the regular rendering. 13 years ago
  alteredq c83f5e5d3b Fixed shadowmaps not getting proper GL state if there were flipsided objects in the scene. 13 years ago
  alteredq 020022105b Fixed shadow camera helper that got broken with CameraHelper changes. 13 years ago
  alteredq 013f3b375e Changed the rest of the lib and examples to use auto-texture units. 13 years ago