alteredq
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af3582c9d1
Merge branch 'master' of http://github.com/mrdoob/three.js
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alteredq
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99ac869b24
Added forgotten return to Quaternion.multiply
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Mr.doob
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1622b033f0
Merge remote branch 'sroucheray/Branch_r39' into experimental
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Mr.doob
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45a7df8f95
Fixed lookAt example.
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Mr.doob
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e0e05f2962
Fixed Objec3D::lookAt
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Mr.doob
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9acde65027
Updated lookAt example so it's more obvious.
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Mr.doob
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df54e729c9
Updated builds.
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Mr.doob
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3d65cbcd44
Merge remote branch 'alteredq/master' into experimental
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Mr.doob
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e5e4ff79ee
Fixed Vector3::setRotationFromMatrix
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alteredq
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4c35acca89
Merge branch 'master' of http://github.com/mrdoob/three.js
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alteredq
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b72177929e
Fixes in handling of camera updates. Added few methods to Quaternion API.
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sroucheray
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b58e495de2
Add --unminified optional parameter to the build.py, useful when developing without modifying the build script itself
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Mr.doob
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bc520665d3
Cleaned up Blender exporter (visually, code-wise and whitespaces-wise)
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Mr.doob
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7361be39df
WebGLRenderer: Sprites can now be removed from the Scene (thx jetienne)
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Mr.doob
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d30220390a
More tweaks to grass example. Less texture resolution, same result.
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alteredq
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7713f5cb9c
Added autoForward option to FlyCamera.
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alteredq
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bcd21b1191
Added forgotten FlyCamera.
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alteredq
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bdbf1f78c5
Synced with mrdoob's branch.
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alteredq
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22bd108ab1
Added FlyCamera (thanks to James Baicoianu). Added specular map to normal map shader. Added WebGL Earth FlyCamera demo.
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Mr.doob
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25dddd2024
Uops...
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Mr.doob
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eb411d1bef
Blender exporter now has options to export (or not) vertices and faces too.
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Mr.doob
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3bc9f48c2f
src/animation ⟶ src/extras/animation
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Mr.doob
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dab341560d
Merge remote branch 'alteredq/master'
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Mr.doob
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dad4b7efa6
Missed important fix on r39 log.
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alteredq
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a318d87522
Added forgotten THREE namespace to SceneUtils.traverseHierarchy
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Mr.doob
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aa3b1e0666
Updated README example.
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Mr.doob
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6a857400bc
REVISION ++
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Mr.doob
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76e7ea3461
Added namespace to all the objects that missed it (geometries, uniforms, etc)
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Mr.doob
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8bef209b52
Improved WebGLRenderer reflection/refraction/fresnel examples. Now that the renderer is faster we can aswell move 'em ;)
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Mr.doob
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e4a7eade88
Minor clean up on Sprites example.
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