Commit History

Автор SHA1 Съобщение Дата
  Mr.doob af4c20b3ba Wegbl... преди 14 години
  Mr.doob 4912f59cc6 Compiled new build. преди 14 години
  Mr.doob 642cfbfe1d Merge remote branch 'alteredq/skinning' into skinning преди 14 години
  alteredq eae36edf1e Added Ribbon.js преди 14 години
  Mr.doob 5b8f3700ad Merge remote branch 'alteredq/skinning' into skinning преди 14 години
  Mr.doob 251a7d53b8 Figured out why Canvas/SVG wasn't rendering... someone changed camera.near/far to camera.zNear/zFar :P преди 14 години
  alteredq 3ecde220d4 Simplified requestAnimationFrame handling (thanks to greggman). преди 14 години
  alteredq 9c2b5c257c Added MiscUtils with THREE.requestAnimationFrame. преди 14 години
  alteredq e151ff394b Added Ribbon object. преди 14 години
  alteredq 313ce3ed94 More refactoring and optimizations. преди 14 години
  alteredq 2ecbe2dec2 A lot of bugfixing and refactoring. преди 14 години
  alteredq afbace2801 Cleaning up to make it pass through Closure compiler. преди 14 години
  alteredq a3cdbf661e Extended basic / lambert / phong materials to handle skinning. преди 14 години
  alteredq f4fe695d9a First somehow working version ;). преди 14 години
  alteredq cf37a8cc43 First integration step: something appeared on the screen ;) преди 14 години
  alteredq df513e044c Transplanted simple hierarchy system from WebGLRenderer2 into WebGLRenderer. преди 14 години
  alteredq 04cae71659 Refactored render pass madness in WebGLRenderer to something a bit more sane. преди 14 години
  alteredq 373e6c29c1 Added forgotten Detector.js преди 14 години
  alteredq a9af9481e5 Added vertex colors to ASCII model loader and to Blender exporter (plus corresponding example). преди 14 години
  alteredq be527d9f81 More optimizations of WebGLRenderer. преди 14 години
  alteredq 56fcd26ef3 Small optimizations: skipped flattening in 3x3 matrix inversion and uploading camera position uniform only for materials where it's used. преди 14 години
  alteredq eced0ca840 Small performance optimizations in WebGLRenderer: skipping few more typed arrays setters. преди 14 години
  alteredq ff0c7f1b84 Changed lines to use drawArrays instead of drawElements. преди 14 години
  alteredq fe2e9759b6 Refactored WebGLRenderer to be able to handle MeshShaderMaterial also for Lines and ParticleSystems. преди 14 години
  alteredq 082da28c8e Renamed THREE.Supports to THREE.Detector, moved it to extras. Also cleaned up example title tags. преди 14 години
  alteredq 29cf97eee7 Added centralized message for non-WebGL-compatible browser to majority of examples. преди 14 години
  alteredq 8e2f8c8b13 Fixed broken WebGL support detection. преди 14 години
  alteredq 12fb60f1be Added glow to lines vertex color example. преди 14 години
  alteredq 27ee81d4a1 Changed particles to use drawArrays instead of drawElements. преди 14 години
  alteredq 078b0977ae Few dirty performance optimizations. преди 14 години